Reworking the way a couple quests work

Reworking the way a couple quests work https://forum.arcaneodyssey.dev/uploads/default/optimized/3X/8/d/8d796533720cf21686b99c8c7de2d1af8d8f1e1a_2_1024x687.jpeg
effort 4.875 8 quality 4.714285714285714 7 reasonability 5.0 7

I guess it’s just that it’s been requested so much vetex wants to stop clutter from repeated suggestions

This was his response

Bruh
Then we should at least be able to untrack the quest so we don’t have to see the quest marker.

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i can relate, i got stuck in multiple quests because i was a savant build and needed other players help

Why hasn’t this topic closed yet? It says 1d

I think the main thing is just being able to cancel quests at the very least

because the timer rounds up to 1 day but its actually 23:XX:XX?

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