suggestions for quest reworks:
imo the current quest system has a couple flaws that if fixed could help player retention
- quest slots are currently limited,
- quests are also uncancellable,
- this means players have to go back and complete quests from 2-3 islands ago just to take new ones, basically forcing new players who didn’t know this to waste time doing irrelevant quests instead of taking part in new content or quests they would rather do
- the rewards for these quests are basically nothing by the point the players hit the cap on quests punishing players for taking every quest they are interested in
- players also can’t find the new quests half the time as they miss the hints telling them that they’ve unlocked a new quest at x island, gotta remember that the roblox audience can range from pretty young to early teens who skip reading a lot of dialogue and hints if they aren’t on screen long enough, and even people older then that can miss these hints pretty easily too
- on top of missing these hints they don’t know where these random islands are
- story quests have hard requirements to continue doing, forcing players to take part in activities they don’t want to do, this system actively removes player agency which should be the priority in a game this open
- quest items aren’t playersided meaning you are actively punished for wanting to progress with friends (makes collection quests very tedious)
ultimately these are all just minor inconviences that when put together make a system that has people dropping the game because it starts to feel like a slog
a byproduct of these issues is that a lot of players start repeating any quest they can take multiple times. which leads to some of the ‘‘AO is a fancy bandit beater claims’’ when they don’t realize that there are other options to level
there are a couple ways to go about changing these, easiest would be to just remove the limits on quests you can take / being able to cancel them
the way i would go about it is more of a overhaul to the quest system in general,
- first thing is that quests no longer list the rewards in numbers, these rewards now scale with your player level, this insures quests no longer become obsolete after a couple levels, no matter when you do them you get a good amount of xp! this rewards players for exploring all content in the game (which is the goal here)
- every quest in the game is visible in your quest log the moment they become an option, ROBLOX PLAYERS DO NOT READ HINTS, having a 2 second hint saying you’ve unlocked x quest at y location is worthless to 90% of the new audience who don’t even know where that island is
- a permanent log of quests with a list of islands they can go to and complete them at will push new players to explore and unlock every island they see, maybe even being able to sort quests by island (keep in mind they all have brainrot from one piece games teaching them that exploration is bad and will get you killed)
- to add onto this maybe have a map buyable at an npc on every island that doesn’t uncover your map but rather just adds the name of the islands over the clouds that vanish when you go to that island (or just have the names floating over the islands from the second you start the game) as the average player will NOT be going to every island to unlock them
- scale up the general xp gain for every quest by a LOT and remove any repeatable quest. they aren’t fun and encourage bandit beating
- story quests should have a level RECOMMENDATION not a hard requirement to take, that and scale down bosses slightly so players only have to grind if they’re having trouble fighting them and dying constantly
here are some visual mockups to help demonstrate what changes could look like
the general idea is to just nudge players in the right direction and let them progress however they choose, as well as removing a lot of the tedium from grinding levels, most people playing the game blind have no idea half these quests even exist, so again the content exists and the quests are generally pretty fun it’s just that new players just have trouble finding the content in the first place