I wonder what exactly would be the difference between sunken items and the drowned mod
whispering caverns meta when
Minimaxing just got harder lol
Also is drowned the same thing as sunken?
itâd be nice if there was a way to influence what island your chart is pointing at though. seems like itâll be a pain to get certain modifiers compared to others.
like, archaic, superheated and crystalline are gonna be real common because that describes at least half the islands.
Wealth, fame, powerâŚVetex, the developer of the game, had finally finished a new patch. The words he uttered in the Trello drove countless souls to the seas. âItem modifiers? If you want it, you can have it! I left every one the world has to offer in treasure charts!â Men now set sail for the Bronze Sea, in pursuit of their dream armor. The world has truly entered a Great Treasure Chart Era!
Weird that Blasted modifier is on Akursius Keep only and not found on Blasted Rock itselfâŚ
even vetex forgets that blasted rock exists
very true. that tornado 100% isnât natural even if we donât know what caused it (which Iâm pretty sure we do?)
Whatever it was, thereâs a reason why that place is even called Blasted Rock, and it got ignored, lmao
I am not sure if, outside of arcspheres/amulets, any of this will be particularly useful. I mean weâll have to see the stats, but since boss gear & rare gear (I.E. Sunkens) outclass most regular gear, the best I can see these unique modifiers doing is bringing things like steel armor or sorcerer sets up to par.
Up to par is better than nothing. Like, thereâs no Defense + Agility armor. With these modifiers, maybe youâll be able to get a Steel piece that can do that. More options means more build variety, even if it doesnât seem particularly impactful at first.
Like, look at some of the Uncommon pieces. Elite Knight Pauldrons. It gives Attack Size + Intensity at a pretty standard rate. Add a third stat to that via modifier and suddenly itâs on par with the boss accessories, if not better.
Canât wait for pvpers to have perfect Drowned agile perfect gems coppershrooms sunkens sets.
But how would it compare to Atlantean Calvus with an attack speed gem to get +24 agility? wait, messed up that specific example, though my point is atlantean already gives any stat to any boss item
Getting specific desirable modifiers on the tiny handful of treasure chart equipment that isnât psuedo-cosmetic is an extremely slow grind that youâre only going to be able to do in the postgame, and at that point you might as well kill 50 atlanteans.
I figure if these modifiers are large enough to make steel armour viable, theyâre going to take the stuff thatâs already kinda viable (like arcspheres and fair amulets) and make it busted.
Also if Iâm understanding right, it should theoretically be possible to get Drowned Sunken armour, so itâs not like these modifiers are exclusive to non-viable gear.
Atlantean modifier is supposed to be balanced out by how you need to run Warding to support it, which means less efficient enchantments. Whether or not it actually works like that in practice isnât the point.
We donât even know what the modifiers do. It could be a trade-off. It could be a secondary effect like Jewels. We just have to wait and see.
Plus, you can use them in the Dark Sea. Atlantean builds canât do that. So itâll be better for PVE players at least.
Probably was destroyed by something other than an explosion
Yeah, I assume that the âblastedâ means sand blasted
wait, i thought it was âblastedâ as in âiâm not going back to work at that blasted mcdonaldsâ
Your character is just really annoyed at that one specific rock for no real reason
We can give a hint about it:
Cold asf.
These are neat, but how are they going to be different from the Atlantean modifier other than not giving Insanity? What reason would I have to switch to one of them?