I have had a rendering bug relating to materials for a long time now, where materials will be pixelated on very small, and very large parts. These pixelated materials change resolution based on position of the camera. (example below)
I am simply tired of this bug, it has been happening to me since 2019, so a solution, or at least knowing why it happens, would be very appreciated.
I should also note that this bug has been happening across 2 different computers, a mac with an intel iris gpu, and a windows pc with an amd gpu.