This is coming from somebody who doesn’t play on this file often and is assuming there will be at least three Spirit Weapons with Old Weapon skill requirements when they release.
Stat spread is 52 Vitality, 90 Magic, and 130 Strength. Current fighting styles are Thermo Fist and Cannon Fist. Magic is Wood.
How much health is the vitality giving you? Cause if its not much you might want some more agility if you’re going to be that soft. Also depends on how good regeneration is which I wouldn’t know
19 intensity is too small to do anything, try and change that to another stat.
45 piercing is also pretty miniscule and would likely be better in another stat.
Regen is kinda random, and I’m not sure about trying to predict a build for a future update. I’d probably drop the oracle armor if you don’t have enough vitality to get full efficiency out of them.
Basically, consolidate your stats so your effective power is actually useful (it’s already kinda low anyways, esp. when you have full exotic scrolls), and oracle stuff is questionable.
Honestly, I didn’t think of or care about Intensity. Outside of my Light/Crystal Paladin, Intensity is always a stat I get as a side effect of using gear I actually give a piss about.
Came up with this looking at suggestions. Does anybody know if it’s worth replacing the Argos helmet and Cernyx faulds for something that can have modifiers? I want to replace them with something like that, but I can’t think of any that have their stats and are normal items.
Also got this, but with the stats given as a side-effect instead of intentionally being there, I feel like showing this to a PvPer would give them Salmonella.
Tried to cook up something that was way simpler (only wood magic required, attack speed and agility are centralized to two items) and way lighter on the grind.
The powerful/armored enchants and the blasted/frozen enchants can be changed to your liking (Your power:defense ratio is your choice). But I would suggest centralizing a lot of your power into the arcsphere.
Btw, using the shroud with Brisk gives 1 more attack speed than carina accessory with Hasty. Not sure why since they should be the same efficiency.
By using very low investment on logarithmic stats (does nothing).
Specially talking about your build’s pierce and resistance (they give a proper difference at 90+ investment). 37 intensity gives 1 extra tick of bleeding, so I won’t commentate on that.
It’d be more efficient to replace Cannon Fist boots with Wood Arcmancer.
I think of EP as the total power and stats of your build. While you can’t definitively say whether 30 attack size is better than 30 attack speed or 8 power, you can convert it all to one stat (power) using the ratios of the amounts given in game and then compare which number is bigger.
Basically higher EP = Higher total stats = good
You’re wasting EP by throwing it on stats that basically don’t matter.