I feel like conj might follow warrior’s awakening in the smithing department but be “arcanium smith” or something
I have a concept of “god soul imbue passives” which was originally part of my divine spells idea (but was scrapped because it felt more fitting for oracle)
If you see any mentions of healing, buffing, or other things oracle doesn’t currently have, that’s the reason why
Oracle 2nd Awakening Idea
Divine Imbue Passives
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Rites can have special interactions and passives based on the current god soul you have imbued into that relic. These were meant to be small bonuses that add an additional layer to oracle playstyles and adds more buffs to consider when choosing imbues.
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None
- No changes.
boring 
- No changes.
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Divinity’s Power
- You gain an additional +5% regeneration effect on damage dealt with rites, and all rites will have their healing potency increased by +5%.
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Poseidon’s Waves
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Casting or charging up rites will periodically cause a quick, medium-sized pulse of blue spirit energy (or could just be the player’s regular color) to be released in an AoE around your character.
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These pulses deal no damage but absorb nearby projectiles and inflict 3.5s of Slowness onto nearby enemies.
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There is a cooldown of 3s between waves.
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Athena’s Aegis
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Dealing damage to enemies or granting buffs/healing to you/allies using rites will grant you stacks of Battle Foresight, proportional to the damage/healing dealt (or a flat amount of stacks from granting buffs).
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At maximum stacks of Battle Foresight, your character will pulse with pinkish spirit energy, (or could just be the player’s regular color) and you will gain an aura of said energy for up to 30s and gain a translucent shield-shaped effect on yourself.
- During this time, you cannot accumulate stacks of Battle Foresight.
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The next time you take damage from an attack, (excluding DoT, environmental hazards, summons, and parried damage) the instance of damage will be reduced by 34%, and the attacker will be inflicted with 15s of Exposed, highlighting their character for all nearby players and causing them to take 5% increased damage for the duration. The aura is dispelled in the process.
- If 30s pass without taking damage from an attack, a random nearby, non-summon enemy will be inflicted with Exposed, and the aura will be dispelled.
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(Take all numbers with a grain of salt, they’re for example purposes)
savant second awakening is confirmed? on the trello it’s marked as ??? since what was originally second awakening (all imbues) became first i thought
I think savant’s 2nd awakening is imbue stacking (so you could have a fighting style and magic imbued on a weapon)
oooouh, that could be cool! i did check and it is still marked as unknown on the trello, so we’ll have to see. i honestly would kind of like my second magic back… i miss my ice magic. i’ll still happily take an ice relic though… ![]()
Expanding on the god souls would actually be a cool ability since from what I seen they’re a little eh right now
I wish for hybrids you could pick either the hybrid awakening or the pure awakening and still be a hybrid
Then what would be the point?
Versatility. Choosing to be a specialized hybrid or a true hybrid
Well I’m bored so here goes something (Pure edition)
Pures
Mage
Mages gain access to dual-casting alongside a 3rd magic slot for their 2nd awakening. Dual-casting is an option unlocked for all spells that allows you to cast two different magics for the same spell at the cost of increase cooldown and energy costs. An example would be a dual-casting blast of storm and darkness, which would fire out both a blast of storm and darkness magic at the same time.
Oracle
Oracles gain access to soul infusion for their 2nd awakening. In the info tab the player can choose to infuse themselves with one of the god souls they collected, this grants a passive on-hit effect on all relic abilities along with amplifying the corresponding imbues effects. (This also accounts for stable and unstable relic synergies.)
Berserker
Berserkers gain access to style imbuements alongside a 3rd style slot for their 2nd awakening. If it wasn’t self-explanatory it allows berserker’s to imbue their styles with other styles, for example imbuing radius fist with powder fist to alter stat affinities and grant the explosion effect to radius fist moves.
(Pretty sure this one is at least somewhat confirmed)
Warrior
Warriors gain access to signature weapons for their 2nd awakening. In the weapons tab the player can choose a weapon to designate as their signature weapon, signature weapons can have up to 8 skills slotted (7 regular, 1 ultimate) along with receiving a minor buff to base stats. To keep it balanced the player can only have 1 signature weapon at a time.
Are these ass? Probably. Do I care? Not really.
Crack pot idea, but I still want to put it out.
Paladins 2nd awakening consists of one main feature, alongside the ever-so-mythical, ever-so-retconned-but-now-unretconned, ever-so-potent…
Soulcasting
When imbuing your magic with the prompt, you may now, at the far right (past all your currently equipped SW’s) activating Soulcasting. Your magic circles gain a unique look (may also be dependent on your mentality), and your magic effects slightly adjust to resemble spirit energy. When activated…
100% Haste (ZERO cooldowns. Ultimate Arts are not affected)
Gain all positive imbues of every equipped Relic you have (Does not include any stat below 1.00x, assuming that is how Relics work)
Any stat your Magic has that is below 1, will be negated to 1 while Soulcasting is active.
Neutral or Positive synergies from Relics now stack (E.g, Magma Magic with Ember Staff and Eagle Patrimony in hand, both will synergize, along with a Staff of Night. Not Tidestone Band, though.)
You no longer use Energy to cast Magic, but instead use your own lifeforce. Minimum of 5 Drawback on every move. 7 on Ultimate Arts. Additionally, after using a move in Soulcasting, you start to have your health drained over time.
Your current Regeneration stat and efficiency is multiplied by 1.5x, meaning to overcome the damage and drawback, you must hit things.
All effects immediately cut once exiting Soulcasting. It is, after all, not meant to be active at all times.
heres my silly berserker awakening idea
Absolute Physical Peak
3rd Fighting Style + Fighting Style Imbuement but thats BORING (sort of), so heres some ideas to put on top:
Combat Flow
- Every Fighting Style the player has contributes to a special meter called “Flow”. Flow is gained when the player uses multiple Fighting Styles in quick succession, eg.
Iron Leg → Boxing → Iron Leg → Powder Fist → Boxing → continue (imbues count for Flow but give 1/7th of the regular amount)
At maximum Flow, the player gains “Adrenaline", which lasts for 10 seconds and increases the damage, cast time and speed of all moves by 20%, with a cooldown of 1 minute that begins when Adrenaline ends. (This can be stacked on top of boosting techniques like Focus)
Pressure
- Sometimes when clashing with an opponents skill using a contact technique (Crash, Jab), the player will deflect the skill ( with “DEFLECTED!” text appearing) which either destroys the skill or redirects it towards a random direction. This occurs more often the stronger the technique is (based off damage calculation, with a maximum chance of 45%)
Enemies are now classified (seen through Sensing):
Weak Enemies (NPCS 150 levels below the player, prey animals, unimportant/fodder NPCS) - represented with a dull Yellow color.
No stat changes. Weak Enemies now actively fear you, and will run instead of fighting even when hit (doesnt apply to enemies that are Level 200+)
Normal Enemies (NPC’s around your level, predatory animals, semi-important NPCS such as Tower bosses/minibosses or roaming bosses) - represented with a strong Orange color.
No stat changes. Normal enemies are sometimes wary of you, and will be neutral unless provoked (touching them, using a skill near them, staying too long around)
Strong Enemies (NPC’s 100 levels above the player, Bosses, Sea Monsters, Far Reaches animals/Atlanteans) - represented with a strong Red color.
Strong enemies will act as they normally would. When in combat with a Strong Enemy, the player gains buffs depending on the opponents stat build:
Magic - +10% Damage
Strength - +10% Size
Weapons - +10% Speed
Spirit - +5% Damage
Stat buffs when fighting Hybrids are distributed evenly (eg. Fighting a M-STR-W Savant gives +3.3% Speed, Size, and Damage), doesnt apply to players because they’re sensed differently
Artisan Forging vs Arcanium Forging
Honestly maybe. It’s pretty lame though completely in line for warriors and seemingly plausible for conj. Letting you turn any weapon arcanium
Pures
Mage - sorcerer of magic:
using spells creates an orb of certain spells that spins around you, shortly after will be shot at latest enemy hit (ex. using Blast Spell creates an orb that uses this spell again after some time)
Oracle - gods avatar:
be able to summon avatar of the god, enchanting your capabilities corresponding to god’s power that you use (ex. summoning avatar of zeus will cause lightnings to strike around you alongside his figure being behind you)
Berserker - strength supremacy
overwhelm opponents with sheer speed or power of your fighting style (ex. boxing lets you save velocity while using techniques, iron leg gives greater clashing power alongside giving you resistance)
Warrior - perseverance:
your become able to use the skills of a weapon at their fullest (ex. Flying Slash slightly homes at the target, Devastate has another shockwave that goes even further and damages again)
Hybrids
Paladin - god imitation:
imitate god’s power by using your magic and relics as templates, creating an avatar of god version of yourself (ex. having wood magic allows you to create a yourself shaped tree, functions like Oracle, except without buffs, instead said avatar will fight for you)
Warlock - penumbra of power:
be able to withdraw power from fighting styles’ potential using magic, shaping them and turning them into a part of yourself (ex. basic fstyle imbued with fire will give range attack to melee for fstyle, while imbuing fstyle into magic will give melee attack to range for magic, so m1s of fstyle will also have a shots of magic alongside punches)
Conjurer - constractor (sounds cool):
be able to imbue a spell into a skill, giving it properties of that skill for greater flexability (ex. flight into dragon fury will cause you to shortly windup a flight and then during flight you do the dragon fury, flight ends shortly after dragon fury ends)
Juggernaut - battle spirit:
summon a phantom of a god that will use your rites and techniques, basically just imbue but cooler (ex. summoning phantom will enchant your range and correspond to god’s powers, and yes its supposed to be a jojo reference)
Knight - miracle prophet
through sheer belief gain strength, through sheer determination stay alive, can be activated willingly (ex. upon reaching 0 hp you get into 2nd phase in which you hp is fully healed but depleds quickly to 1 hp, you are enchanted with your relic’s powers, can be activated and deactivated without reaching 0 hp which will instead drain energy and will have weaker effects, you cant deactivate 2nd phase if its activated through reaching 0 hp)
Warlord - warlord
the stronger your attacks are the bigger they are, your attack charging is quicker and you can now overcharge allowing overcharging ultimates (ex. every 1 power you get 0.2 size, overcharging ultimate devastate can increase its damage up to 300%)
Savant - super prodigy:
requirement for everything is decreased, including lost/ancient magic and fighting styles (ex. can learn some spell&techniques before other hybrids do
)
which one sounds the best? which one is the worst? did i cook?
You did not cook with savant
I like how all of them have cool names like God Imitation and Battle Spirit, and then there’s just Warlord. “I love all of my children equally” /silly
Jokes aside, I really like the ideas for most of these! Don’t necessarily have a favourite among these, they’re all quite cool ^w^
Do you want the savantlord situation to happen to every hybrid class
Some of these feel like they would be more of cool concepts for moves instead imo
yes