Seismic Slash Rework

Seismic Slash Rework https://forum.arcaneodyssey.dev/uploads/default/optimized/4X/4/6/d/46d9e95810fe974d7ff33dac3b0dd65b0d2ee26f_2_1024x576.jpeg
effort 4.428571428571429 7 quality 4.6 5 reasonability 4.857142857142857 7

Seismic slash could be cool and a useful move, yet does little damage with a large amount of skill being needed to land the attack, even when your target is in an open field standing still it’s still difficult to hit.(btw yes it’s a more detailed version of my last suggestion)

The rework

Your character slams down and backs a step or two away from wherever you had your mouse at, takes a running stance, and scoops up the rocks while running forward and sets the axe behind them.At the end of this rush, the user leaps up and launches the rocks into the air, raining down where you selected.
a sorta visualization using some moves(and editing) in photos for u




seismic slash will finally be usable

Peak. It’s the only word i can come up with in reaction to this

ts shit heat ong

Definitely a great idea, it would make the only special skill (besides colossal cleave) to be actually functional

This is the only suggestion regarding Seismic Slash, therefore being peak.

Y E S.

My idea for seismic slash was to make it a large horizontal slash that worked like astrapikis but launched terrain forward

Wouldnt that make it the same as Argos Seismic Slash, boring

I get your point from your weapon skill tier list, can’t say no to this

You cooked

i think your thinking about someone else’s skill tier list there

yeah, this move literaly just straight up dosen’t work 99% of the time, and bosses use it for free dumb damage i don’t even know how the hitbox are done on this one lol

I made that tier list bruv

whoopsie dasies

Hexagon obsession is so real

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