Sekiro: shadows die twice is a fun game

its fun at the same time i keep dying and it hurts

bet i die more when im on ashen vulcano than you die on this game

you like sekiro? well, you should try Bloodborne! Whats so good about Bloodborne? well.

Gameplay is some of the most incredibly rich and rewarding there has ever been in the action genre. Level designs are so good they can only be compared to the best of the best throughout VG history. The real strength of the Souls series is that they’re relatively minimalistic despite being immense, they really take the idea of “less is more” to a whole other level. NPCs are sparse and dialogue is vague, story is seemingly bare bones, but the lore alone in each of the games has spawned entire communities dedicated to unraveling it’s secrets.

The Soulsborne games are games that force you to re-evaluate your expectations of gaming. If you go in expecting exposition heavy cutscenes explaining the plot to you and big white arrows explaining how to have fun, you’re shit out of luck, because these games refuse conventional expectations of modern gaming experiences and instead demonstrate all the subtlety and creativity that games are capable of. You are thrust into worlds full of mystery that you - you the player - have to solve for yourself. Your interactions with the story and NPCs aren’t expressed in options on a dialogue wheel but in your actions, whether you help them or betray them. Every level has been doted over with an impossible standard of love and attention, and the environment tells more stories than most games do with walls of text. I can tell you upfront that the art style in all these games but especially this one are hands down amongst the best and most consistently in any work of media. Your assessment about the art style couldn’t be more off tbh - without spoiling anything, the later bosses and enemies in this game are pretty much some of the most creative and compelling designs you’ll find anywhere.

What’s great about Bloodborne and the Souls series is that it’s so different from other triple A games. Those games feel mindless where you barely have to think about what’s going on and you feel like you’re just going through the motions. Just follow the destination markers and that’s enough to beat the game.

In BB/Souls your brain is active all the time. The game is ‘difficult’ from beginning to end, even when you go late game you can still die to a mob from the beginning. You’re in a world full of monsters, it makes sense that everything can and will kill you at any time. The rewards of improving in the game are so huge it’s almost damn near tangible. You will die a shit ton of times and feel like giving up a lot in the beginning, and once you improve you’ll speedrun through the game wondering why the hell it was so difficult before.

BB/Souls is much different from other games. It really feels like what a video game should be because you are active and in control 100% of the time. No pointless cut scenes, NPCs to meet, or dumb tutorials to bog you down, you do what you want on your own time. Want to just run around and kill shit uninterrupted? You can do just that! Want to learn the lore now? You decide when to by reading the item descriptions and talking to NPC’s when you want. Each level is crafted so that you don’t feel bored, even the tutorial areas. The game is ‘difficult’ because they’re meant to be played and enjoyed over and over again, nothing feels wasted.

The fact that Dark Souls is one of the most difficult games is practically ubiquitous, you hear it everywhere. But the funny thing is, the game gives you everything you need to beat it from the very beginning. No waiting for necessary game mechanics to be unlocked halfway, no vehicles locked from you, and you don’t have to grind to buy the most up to date weapons and armor. If you can master the game’s combat, you can beat the game without ever leveling your character up (SL1, which means soul level, runs). You can beat the game with no clothes on. You can beat the game with the weapon you start out with (which is what I did, love the saw cleaver). And that’s what I find so damn interesting about the game.

Brevity in the lore makes every word more valuable. Instead of over-saturation of exposition spewing dialogue in other games, BB/Souls feels very meta in terms of story. The first time you’ll most likely beat the game without even realizing there’s a story to be had, until you put in effort to talk to NPCs, read item descriptions, and just by looking at the environment surrounding you; they all tell a story. Every word in an item description and NPC dialogue is carefully crafted, so rich in context that you hang onto everywhere. Every set piece in the environment is carefully placed, some items like clothes or weapons might tell a story of why it’s placed there. Again, nothing feels wasted.

Since there’s no destination markers or even a mini map or compass, you’re forced to actively use your brain to explore the environment. Those markers give you tunnel vision, making you think okay that’s where you need to go how do you get there and then you’ll proceed to ignore all the small details of the games because you’re so focused on getting to that marker. This also influences the developers to craft the world with more love and care because they don’t have those markers or maps to rely on to get the player through the game.

2 Likes

I’m taking a break from it after dying so many times from that giant ape that throws its shit at you. After I beheaded it and it came back to life, I just can’t anymore

Then you should try Bloodborne!

what in the…

legend please stop going sicko mode on the forums

oh so i guess i’m that good huh

war, war never changes

wait how many times has that happened to you

too many times to count

huh didn’t know that, im just suffering from gow 5 hype