I just cant help but feel how inferior AO’s sensing is compared to AA’s. Ill be perfectly honest, I liked seeing the power levels from far away, It gave you a gage of who not to mess with while AO just spams you with meaningless colored circles.
One of AA’s coolest moments is also sensing 10% Theos all the way from the start of the 2nd sea, giving you a feeling of “wtf is that”. Best you’ll get in AO is sensing a kraken or something
I get that ever since Eldern Ring came out games arent allowed to have detailed UI’s anymore, but its a shame for a feature like this to regress when we had a better version in 2017
Sensing system in AR, and thus likely AA, is also objectively more useful. If you know the rough power level of an enemy and the general area or places it can spawn, you can find them pretty easily.
Turning my screen into postmodern art doesn’t tell me anything.
maybe it’s not just plain circles but also detailed ones such as cracking and shit? or we can hover over it to see details (power level, if npc/player, etc)
i think odyssey’s sensing is fine, you don’t get an exact gauge on how strong someone is compared to you which is to be expected since you dont have a dbz scouter built into your brain
being able to select how far you want to sense and whatnot would be nice though, specially since the islands have a lot more going on compared to AA/AR, apart from that i dont have any issues with it
there’s one major thing that make AO’S sensing ass, it darkens the screen for no reason and the auras no longer have numbers like in AA which was why it was so cool. he should have just made sensing like the revealing potion. it would have been better that way.
Good things about AO sensing:
You can sense things other than humanoid npcs.
The aberration is pretty cool.
The variation in how the auras can look means it can be a lot easier to know which player is which.
You don’t have to be stood still to be using it.
It comes with the highlight upon hitting an enemy.
Helps with one of the main issues AO bosses have (hard to keep track of)
Bad things about AO sensing:
It’s a lot harder to figure out the general threat level of people who are a similar level to you.
(A max level person with random cobbled together gear they picked up as they were levelling up will have the same size aura as someone with a completed meta build)
Isn’t as quick to toggle on and off, and can obstruct vision quite a bit.
Despite being able to sense EVERY npc, many of them who are very strong are not given any specific power level, so don’t look particularly impressive when sensing them. (although I suppose against people who move around a lot like allanon that might be a good thing)
Takes quite a while to figure out how to properly understand it (not an objectively bad thing but adding difficulty to something that isn’t really a skill can be unpleasant)
Immersion slop eaters when i tell them that humans already can semi-figure out how loud/hot/cold the object is and how far it is, while in the game with just circles you cant, so the most immersive thing there can be for computer game, is to add texts with power level and distance.
I don’t see powerful when I see a big sensing circle, I just see a person with some gibberish class in that direction god forbid if they are strong or not.
I legitimately can’t gauge power based on sensing size, it’s so horribly designed.
Can humans figure out the exact numbers for volume, temperature, and distance, or is it just a rough guess that is mostly based on comparisons? Because it certainly seems like such a thing would in fact be better represented with circles of varying size and not exact numbers.
Not saying that your actual argument is wrong, just that your logic is flawed.
it also doesnt hurt that aa’s sensing actually allowed you to see shit instead of blinding you to all but the random fuckass kraken on the other side of the sea