Sensing Mechanic

Boy you got a size build, you don’t gotta see anything

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so glad people are talking about this mechanic tbh its one of the features im most interested in

Tell people to stop forcing me to split it then

Cryo we reached 2k messages split on reminders for ao :partying_face:

that could be 2k messages closer to reminders for ao part 4… :face_exhaling:

maybe it could be like

WARNING: SUGGESTIONS INCOMING
  • mages can see people over larger distances as well as through walls
  • weapons can see the stats given by armor and accessories, in the form of symbol + percentages (at higher levels, could possible show the exact stat)
  • vitality users can see health and status effects (including current insanity, and maybe temperature i guess), starts at a vague description, then a percentage and can show exact numbers at higher levels
  • fighting style users could show the cooldowns on the moves based on what the opponent has currently selected in their hotbar, possibly indicated by a symbol with a circular cooldown indicator, though it would only show after you witness them use that move atleast once
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those suggestions are actually
Screenshot_20230211_002345

It’s literally one the things of the todo list and it’s only a medium feature it’s probably going to be added.

That’s how sensing is working

Not sure if this is helpful

I think Vet will go just with Health amount

Questionably helpful

im fine with it staying as classic sensing anyway
being able to replicate this is more than enough

2 Likes

He’s (probably) not doing sensing for early access

Can i know where this was found?

(i stand corrected, it was from twitter questions apparently)

“Q: Would we be able to use different senses on split-builds?
A: Yeah, the hybrid routes will get a little bit of each sensing type.”

QnA

“Q: When you use sensing, would you see aura differently depending on stats they have?
A: Yeah, but for each route, sensing will be different. Vitality - sensing their health affinity ; Weapon - sense sea monsters etc.”

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Based on what information?

Personally, I think it working like this might work.

All sensing: Allows people to see a number that is based on level and equipped items.
Mage: Either longer range OR able to see the current energy of an opponent
Weapons: Able to sense sea monsters
Vitality: Able to see opponents health from a longer range
FS: Tells you the opponents build from a longer range.

Common sense, vetex seems to be doing bugfixes and balance changes for the last few days, which makes sense as people would absolutely hate him if we get a second pixel piece.

Based on testers highly doubting that it’ll be present

What is it, im pure.