- Yes
- No
0 voters
Do you mean like ever, or before early access?
Plausible if vetex just dumbs it down to pressing a keybind and some text appears on your screen but knowing vetex and the fact that he doesn’t really like leaving things half-assed in his games probably not
It is planned for each route having its own sensing:
Damn that makes it even less unless vetex does just classic sensing or something
Idk if this is stupid to ask but how do different fighting styles like work together or whatever. I just sorta want to know
Oh, well then nah it ain’t coming in early access lol if it’s all that
So what about hybrid builds
I think they get a mixture of the sensing??..
Like magic:
They act like magic synergies where status effects boost and nerf each other. It’s a little less prevalent with FS though since like 4 have no status effect
does thermo inflict burning (like fire magic) or does it have its own heat status effect?
wait so with weapon sensing you would be able to sense sea monsters? or is it just the name of it lol
Okay nice to hear
Burning
Every build can sense players, npc, bosses, etc. But each build has slight differences like Warriors I guess being the only one to sense Sea Monsters, Vitality maybe sensing people’s hp so you don’t need to be nearby to see, etc
i feel like builds should have unique sensing effects PLUS classic sensing
sensing how powerful someone is in general shouldnt be locked to magic users
i could elaborate further but suggestions arent allowed
inb4 another split
agreed tbh
like maybe theres a misc sensing for all npcs and players but you can spec into different sensing styles depending on what your build is through a different story system or something
No but like, for me Sensing is essnetial. I feel myself blind without “sensing” if there are people on island im going, and knowing that my magic - Ash is played with Size-Defense + 1 intenisty amulet build, i NEED sensing to see my enemies though the cloud
I hate getting notifs from split topics and having to go disable them