Sequence breaker cutscenes

Sequence breaker cutscenes
effort 3.5 6 quality 4.166666666666667 6 reasonability 4.375 8

Proposal

If you’re like me, you’ve probably tried to see what happens if you, for example, dont take the path across mount Caesar and actually make it to the Ravenna Castello, only to be dissapointedly met with the same old barrier. My proposal is that for specific triggers and ambushes like this, there are backup cutscenes for repeat players attempting to get past them.

For example, in the situation I just described: the bronze legion was stationed there to prevent the assassination of calvus, and ambushes and captures you before calling general Julian on scene to give a monologue about Ravenna that reveals some new lore or something before throwing you in the mines. Similar things could happen with the drachmae pirates.

Reason to add/change

Right now the story feels extremely on rails, and thinking youve found a secret only to realize you have to go back to a cutscene’s trigger is extremely immersion breaking. This would help make the story feel less like a chore and more like something to be explored, along with adding replayability.

also it’d be really cool and stuff :grin:

Unnecessary work that wouldn’t do well due to the existence of quest markers, but I’m all for the addition of a branching storyline.

how

ver cool id like this as a player who tries to find every single tidbit of the game wahoo

content that only a small portion of the playerbase (entirety of the group of individuals which enjoy playing Arcane Odyssey, even after stopping once they’ve finished the story) would be able to find and enjoy isn’t really that good.

fun hater

Check your facts before sharing things
image

do you consider “the playerbase” anyone who’s ever played or people who actively play and enjoy the game, because most people I’ve seen have tried this at least once

peak cinema

I personally feel that AO has too little “storylike” elements for a story game. More variety in interactions and events would be cool.

it’s cool but unrealistic to be added tbh, especially for a roblox game like AO when like all story based games have the same issue.

yeah its just something that’s bugged me for a while

Yea

adds a good bit of soul into the game

Players love to mess with games

Think about when you did something like beat
The final boss with nothing but a rock and stick
or stacked 1000 C4 onto a boss spawn
or clear a stronghold and then get the quest to clear it

Having the game say something, even in passing
It is great as a little nod to creative play

that being said I don’t think there should a ton of work put in
it should only be in passing notes
not whole cutscenes

1 Like

id love to see it but i doubt it would be added

no :angry:

So it’s like when you go to Zora’s domain in Breath of the Wild without greeting Sidon on the bridge

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