I saw an idea for shadow boxing on the fandom and wanted to bring it here. Shadow boxing is a unique lost fighting style cause all of the moves require you to predict where your opponent is gonna go. You don’t wear any gloves or have a stance. Instead your player is the same when equipping the fighting style and all your moves are small swipes/punches
Moves would create a neutral snare like effect with Striking Gale type shockwaves expelling from it. After this, the attack will leave the area with a visible filter marking it as a hazard. Once the trap is triggered, the attack will happen again (with an afterimage controlling it) at 1.125x speed.
The area will remain a hazard for a solid minute before happening again and dealing damage to everyone around it. In order to make this balanced, the hazard area slowly decreases in size as there are less players near it and will decrease slower if players are close. Some attacks won’t have a size decrease at all.
Crash
Will not have an attack cone at all. Instead, it sends a moving force forward, and will activate if the opponent touches the end of the crash range or is in the center of the force. This attack will not have a gradual size decrease
Smash
User will swipe legs or hands down, sending a moving force to the ground…
Shockwave Smash
Will create a force with a range in front of you similar to a normal shockwave, but with the characteristics of shadow boxing. This attack will not decrease in size
Shot
Will send an instant force of air forward that will leave a larger hitbox if it hits the ground and a smaller one if it’s in the air.
Rushdown
User will swipe and send a medium ranged force with pulsating shockwaves throughout. Will be triggered if an opponent steps into this area while this is happening. This will be pretty hard to land after the shockwaves finish pulsating (unless the player steps in the exact spot)
Focus
works the same pretty much
Airstep
A normal airstep but it’s a teleport flash step thingy
Selino
Sends out a force with shockwaves and a final slash like normal selino. Will reactivate if the player walks into the area and can get slightly smaller over time.
Axe slash
A much larger axe slash that will re activate when the player walks in the range. Will decrease in size slightly
Uppercut
Sends a rising force. Will decrease in size slightly
Imbuement
When imbued, the fighting style visual effects will be replaced by the effects of your magic and yada yada will work just like every other imbuement. However, the 1.125x speed thingy will be less effective on slow magics
Properties
idk what to put here hmm
It would have much more aoe and a little more speed than basic combat
It would deal less damage than basic combat