If you have Shadow magic, and bathe in the dragon lords blood, it should mutate to Darkness magic.
Alot of people admit that dragon blessings, at least for right now aren’t worth the effort of obtaining them.
Espically the dragon lords blessing.
Only giving the player 133 hp added to their base and 17 beast defense is not worth it.
Instead here’s my idea, let’s crush two birds with one stone, players complain about not having lost or ancient magics, and the dragon lord being the original creator of darkness magic before humans ever welded it makes it’s magic imbuned blood even more special.
It adds a special challenge to obtain a special magic, and makes the dragon lord extremely valuable for shadow mages, without ruining the flow of the game.
Here’s how it would work,
If you have Shadow magic and have it equipped when you go to drink the blood instead of the blood saying "investigate"it’ll instead say “synergize [Shadow magic → Darkness]”
It’s not just mages who would be limited to this change, anyone who has shadow magic can mutate it into darkness magic.
It’ll also add 10% to the base dragon lords blessing
I’d say this has the right idea, but I don’t think just giving only shadow mages a lost magic mutation this early on is the execution. I do agree we need some better benefits from dragonblood, especially with the hassle we must go through to humble one of those more powerful ones (Blast spam being almost impossible to dodge, especially those that lack constant movement or a blocking spell)
Also, I don’t think there should ever be something that’s EXCLUSIVE to ONE magic to get. That would just absolutely demolish any chance of claiming fairness within your game. Just… get Hecate shards, that’s all I have to say.
Having just a specific magic benefit from this sucks ass. Shadow is already a nepo baby in terms of mutations it will have. It does not need a special early obtainment.
This also has nothing to do with actual lost magic obtainment. Could Hecate’s shards be a reward from hunting dragons? Sure. But dragonblood ritual already has its use.
It’s already unfair enough people will have wider or smaller access to lost magics based on an uninformed pre-game decision. Sit down and wait for others to get lost magic, and you’ll get it as well.
I agree with what you said, This might not be good considering theres no lost magic development early game, I would love to have another magics be able to do something to mutate their magics aswell. but, I cant think of anything other than dragon blood mutations.
But dragon blood mutations would be a fix that only works for rn since theres no other ways to obtain lost magics.
I was thinking maybe a NPC that have a challenging quest line that can mutate another magic like metal → diamond etc.
But I kinda wanted each lost magic to have their own unquie challenges to reach their requirements ngl.
Also about your exclusive point, I disagree. It would be weird if fire magic mutated into storm magic as that makes no sense.
If you mean exclusive as in if this was added rn, and only shadow magic could mutate rn then I agree with you.
My next suggestion can include this suggestion, and more lost magic mutation paths and objectives in the future if that helps.
yea sorry, I was excited with this suggestion and probably didn’t think it through, I also wanted more special challenging obtainment methods for other lost magics, This is just the first one I thought of and it seems really bad out of context sorry.
For my exclusive point, fire magic mutating into storm magic is not what I meant. I meant that mages should be able to mutate their magics, no matter their magic. That means mutating it into an evolved form of their current magic. Fire can become inferno or phoenix, lightning to Aethereal lightning or ancient lightning (Despite the name it’s not an ancient magic), etc.