Add specific types of meat to sea creatures’ loot pools
Marine animals meat would be a new food source, acting like fish, but also rewarding the player for hunting sea creatures. When cooked, they give some food, though shark meat from sharks that also have a variant caught from fishing restore less hunger.
How does it function?
When you kill any such creature, the meat would come as a drop. Seeing their size, I think it’s reasonable for them to have a high chance of dropping at least one piece of meat. Depending on the creature’s size, the meat would give more food. It would also have a decent sell value. Just like fish, they’d have a rot timer.
Shark meat
- Shark meat - Common, dropped by sharks, 75% chance to drop one, 50% to drop two, 33% to drop three. When cooked, restores 20 hunger and gives the recovery effect. Sells for 30 galleons (?).
- Tiger shark meat - Uncommon, dropped by tiger sharks, 70% chance to drop one, 45% to drop two, 30% to drop three. When cooked, restores 30 hunger and gives the recovery effect. Sells for 50 galleons (?).
- Great white shark meat - Uncomon, dropped by great white sharks, 70% to drop one, 45% to drop two, 30% to drop three. When cooked, restores 35 hunger and gives the recovery effect. Sells for 60 galleons (?).
- Lurker meat - Uncommon, dropped by lurkers, 70% to drop one, 45% to drop two, 30% to drop three. When cooked, restores 30 hunger and gives the recovery effect. Sells for 50 galleons (?).
- Megalodon meat - Uncommon, dropped by megalodons, 80% chance to drop one, 55% to drop two, 40% to drop three, 25% to drop four. When cooked, restores 50 hunger and gives the recovery effect. Sells for 100 galleons (?).
Whale meat
- Cachalot meat - Common, dropped by cachalots, 75% chance to drop one, 50% to drop two, 33% to drop three. When cooked, restores 30 hunger and gives the recovery effect. Sells for 50 galleons (?).
- Great blue whale meat - Uncommon, dropped by great blue whales, 80% chance to drop one, 55% to drop two, 40% to drop three, 25% to drop four. When cooked, restores 50 hunger and gives the recovery effect. Sells for 100 galleons (?).
Sea monster meat
- Poison jaws meat - Rare, dropped by poison jaws, 70% chance to drop one, 40% to drop two. When cooked, restores 30 hunger and gives the recovery effect as well as the agile effect. Sells for 60 galleons (?).
- White eyes meat - Rare, dropped by white eyes, 80% chance to drop one, 55% to drop two, 40% to drop three, 25% to drop four. When cooked, restores 80 hunger and gives the recovery effect as well as the ironskin effect. Sells for 200 galleons (?).
- Obolus meat - Rare, dropped by obolus, 80% chance to drop one, 55% to drop two, 40% to drop three, 25% to drop four. When cooked, restores 70 hunger and gives the recovery effect as well as the invisibility effect. Sells for 180 galleons (?).
Note that the sea monsters’ effects will have the same tier as the recovery effect. The secondary effects also last much shorter than recovery, I think that them lasting 10% of the other effect’s duration, capping at 3 minutes, is fair, as to not give the player 2 hours of invisibility, agility or ironskin V. 2 minutes may seem a little, but since it will always be a big meal, it adds up to 15 minutes. Creatures spawned by bleeding potions have half the odds of giving the meat and are unable to drop the highest amount, to keep farming as inefficient as possible.
Reason to add
I think that sea creatures just don’t have enough drops, or that those aren’t interesting enough. Sure, whale blubber is used for gels that are indeed good, shark teeth are used for bleeding potions to spawn more sharks, and the scales are decent, but I think that there should be more drops, especially since the Agora describes the monsters’ corpses being as large as islands.