As of now, Shields don’t have any skills that you would use a shield for, which is a shame. This skill aims to fix that. And yes, I know there’s a currently unused shield skill that will likely be similar to this (no I don’t remember the name of it), so this could be used to give ideas as to how it would function!
Deflect is a skill with a long recharge that, in a very breif window (less than a second), allows the user to deflect fired projectiles back at opponents, returning to them at twice the speed, and are properly re-aimed towards the originator. However, this skill would require a very high Weapons stat.
Deflecting a projectile avoids all damage it would have dealt, but still removes durability from the shield.
Deflectable projectiles include but are not limited to:
- Magic Blasts
- Beams
- Thrown Weapons
- Bullets
- Arrows
- Cannonballs (also from ships maybe??)
- Pulsars (the core, not the surrounding blasts)
- Fighting Style Shots
- Magic M1s
You can also Deflect melee and other close-range attacks, which stun the attacker for around half a second. Again, this negates all damage, but still drains durability.
Deflectable melee/close-range attacks include but are not limited to:
- Melee weapon M1s
- Fighting Style M1s
- Melee grabs (like Rushdown)
- Crash
- Smash (if you catch the player mid-drop)
Attacks that can’t be Deflected are usually AoE, which include but are not limited to:
- Explosion
- Selino
- Snare