What I’m thinking is that the red or green will be the prison hall, the blue will be the reception, and the cyan will be the meeting room (pictured).
Why is this in exploring
Honestly yeah though that checks out. Probably wrong, but I like it
I’m exploring, just mentally.
Thing is, judging by the picture from inside the prison area, it matches up with one of those sides. The reception, well, you can see it in one picture. And in that same picture, you can see what many people other than me think is a window, which would just go nicely in that little room.
Or…Yknow, theres actual stuff in that huge spire
Looking at it again, there’s probably more than one room in the blue and cyan squares, but let’s just say the reception and meeting room will be the central points of those blocks.
Ok, but it would still be really boring if the entirety of shieldgaurd was just that, its so big it has to have MULTIPLE SECRETS, having about 4 sections with like 2 rooms in each would be anticlimactic as hell
Ain’t nobody said Shieldguard has multiple secrets.
Vetex literally did though
Must be like, 2 then.
Doomersounds
Let us have cool islands
It is cool, dammit. I don’t need 3 secrets or more for it to be cool, have you seen it? It’s so cool I can’t even dispute it. It’s so cool that I made a layout speculation, which I have since stated is probably a little off, and now you’re telling me it’d be anticlimactic if it was as much as I said.
Yeah, I want it to be GRAND though, I want it to be like marineford, with massive halls of gravy leaders and admirals who have fallen, rows of prison cells requiring planned executions of break ins, and a huge stage for executions in order to allow for big raids.
I want an interesting island on the inside, not just the outside.
I’m sure Tobi can accomplish that, but I’m not about to add rooms that have absolutely zero foundation of even existing.
Fair enough