Ship Customization improvements/potential additions

Ship Customization improvements/potential additions https://forum.arcaneodyssey.dev/uploads/default/original/4X/4/8/2/482cc6096c4975511078a3f0fca9c85d96d50526.jpeg
effort 5.0 4 quality 4.75 4 reasonability 4.666666666666667 3

With the Frigate and potentially a few other types ships from certain shipwrights around the war seas releasing with chapter 10 in the next update, I would like to introduce a new set of changes or additions to ship’s customization.

Cosmetics

Legendary tier sail decors

Legendary tier sail decors would have intricate designs. The subjects of such sail decors could include gods such as Zeus and Athena, or figures such as Theos.

More Lantern Options

After seeing these diamond-looking lanterns in the Sun Serai, I thought that some new lantern options for ships would be a nice option.


So, I came up with a few ideas to add more lanterns to our ships.
Recoloring with a paintbrush to have more color options, this does not affect the color of the light produced.
Diamond Lanterns would be similar to the one shown in the image above, having fractal shapes and look quite nice
Werelight Lanterns would be small decorated disks on the railings of your ship in the place of lanterns. They have a perpetual casting enchant to create a small orb of light magic above the disk. Can be brought to a dyer to change the (secondary) color of the disk itself, and to an enchanter to change the color of the orb. (The orb floating above the disk isn’t a projectile)

More Weapon Options

New Siege Weapon Types

I think a few new siege weapons could be added to improve variety across ships and playstyles.

Harpoons, these weapons are like the harpoons seen in chapter 6. When landed, a small sum of damage is dealt and the enemy ship is slowed similarly to the affect of a chainshot, and is dragged at a somewhat slow rate toward your ship. Brisk and swift do not affect the reload speed, but instead the pull rate.

Turrets will be rotating platforms holding a maneuverable weapon on top.
Arcanium Gun: A large cannon made of arcanium. Instead of launching roundshots at the enemy, it instead charges up a powerful blast dealing high damage to the enemy ship. It deals high DOT on hit if the used magic can apply it.
Grand Cannon: As the name suggests, it is a grand cannon. The Grand Cannon lobs very large roundshots at the enemy with a (somewhat) short range and has a slower rotation speed than the other turrets.
Sequencing Gun: An experimental set of 4 light cannons with a strange setup allowing efficient reload and firing of all 4 cannons in quick succession. While the setup fires quickly, this makes it prone accident. A ruined set can be found from dark sealed chests at level 180, but an upgraded variant can be obtained via chests in the Vimir sea and up at level 250.

New Hull Types

Cladding

A hull type in which the whole outer hull is covered in metal, greatly increasing durability but reducing speed significantly(by like 5 or 10).
Tiers
Ruined Cladding: Unlocked at level 120 from dark sealed chests, the ship’s hull is largely covered in rusted metal plates, with the rest being rotted wood since the dark sea has eaten away at the ship.
Iron Cladding: Unlocked at level 170, the ship’s hull is full covered in a layer of iron plating.
Silver Cladding: Unlocked at level 250, the ship’s hull is fully covered in a layer of silver plating.
Gold Cladding: Unlocked at level 350, the ship’s hull is fully covered in a layer of gold plating.
Titanium Cladding: Unlocked at level 500, the ship’s hull is fully covered in a layer of titanium plating.

2 Likes

Vetex literally confirmed it isn’t coming with chapter 10 :skull:

absolute bullshit of Vetex by the way, he has teased that the Frigate will come in Chapter 10 due to the level requirement yet confirms now of all times that it isn’t coming… :frpensive:

1 Like

yea, these are cool

Here are some of mine:

  • Obolus’s Esca Cages
  • Luminous Coral Lanterns
  • Skyhall Braziers
  • Belladonna Lanterns

This might potentially be too gamebreaking or get your own ship sunk in seconds. I think making the harpoon detach after some time will be fair.

Not the acid waves all over again… If this will require skill at aiming, then I don’t mind.

So, whats the difference from a heavy mortar?

Oh hey, the gambling mortar v2! We love that.

As for a separate siege weapon idea, I actually had one long ago. Ram Protection. Two metal beams running across the back half of your ship, they take up the siege weapon slot, but are completely passive. Instead, whoever tries to ram your ship from the stern or the back half of the sides will deal much less damage and take much more recoil damage.

Doubt people would use this anywhere but pvp, the speed is just way too useful to have. Would make a great combo with the harpoon gun, however.

the grand cannon is direct fire instead of indirect

surely you jest

when’d he say this?

Uuuhhh?..

So, whats the difference?

no delay but harder to hit cuz isnt an area, basically a non-magic version of that spell gun

sure lol

The hull and some other ship parts should also have cosmetic options

i like the Ruined Archaic Hull’s appearance but prefer the stats of different hulls

if our characters can have vanity why not improve the vanity of our ships? There are already a few slots that are entirely vanity

true