Ship Lookouts and Eagle’s Nests
Details
Add an Eagle’s Nest on the mast of every ship type (except the rowboat, obviously). The Caravel is currently the only one to bear such an example:
Upon spawning in their ship, one extra ship crewmate will occupy the Eagle’s Nest and serve as a lookout for the vessel, notifying the player of developments around them similar to how a co-captain talks about rough seas or hostile ships preparing to fire.
Their dialogue will be much more diverse than a co-captain due to their wide range of responsibilities and reporting on whatever that may unfold on the high seas, compared to a co-captain who simply poses as an advisor to the player:
Hostile Vessel to the Left: “Navy/Assassin/Pirate Ship on the port side!”
Hostile Vessel to the Right: “Navy/Assassin/Pirate Ship on the starboard side!”
Hostile Vessel in Front: “Navy/Assassin/Pirate Ship dead ahead!”
Hostile Vessel Behind: “Navy/Assassin/Pirate Ship astern!”
Closing in on Iceberg/Island: “We’re about to run aground!”
Sea Monster/Shark Encounter: “I see something dark down there, watch your backs!”
Approaching a Town: “Land Ho!”
Spotting Castaways: “I see survivors, starboard side/port side/dead ahead!”
Natural Disaster (Storm, Tsunami, etc.) “Oh…that can’t be good…”
Heading up to the Eagle’s Nest and personally talking to the lookout will yield tips on seafaring:
“Crossing the T of your opponent brings all your guns to bear on them while staying out of the firing arc of your enemy’s. I suggest trying it out next time in battle.”
“If you want to head for a ram, do it from the rear. That way, your enemy won’t be able to fire their cannons at you, and you won’t risk them ramming you in return, either.”
“Giving your enemy broadside is a risky tactic, I don’t suggest doing it if we’re fighting a bigger ship.”
“Y’know, sometimes it’s better to just run away and stay alive…”
“If we’re in the open ocean, and we hear a roar, word of advice: don’t jump in the water.”
Reason to add
Lookouts are an integral part of a ship and without one any sailing vessel will be navigating blind. In gameplay terms they may actually be helpful to players who aren’t paying attention, or provide more information at the dark of night/fog where visibility is horribly limited.
More specifically though, I’d like more immersion for ship crews since right now they’re even more lifeless than the civilians in cities (you can’t even talk to them). They just stand next to a cannon and give 1-3 word responses to the co-captain. I suppose at least 1 of them (the lookout) should have some energy to them.