Ship-Related QoL Improvements

Ship-Related QoL Improvements
effort 4.7 10 quality 4.7 10 reasonability 4.6 10

A few QoL changes that I believe would improve the general seafaring experience.


  1. Have ship save slots so you don’t have to re-equip and re-color everything when switching what ship you’re using. These slots would also save names, so you could have different names for each of your ships. This would cut down on time spent re-doing all aspects of your ship when switching ships MASSIVELY.
    • Will be most helpful when more ships are added as there would be more incentive to switch, but even now I know people who stick to one of the Caravel or Ketch and never switch because it’s such a pain to redo everything.
    • There could also be a gamepass for extra save slots, similar to file slots.

  1. Make dyeing NPCs not exclusive to merchant ships. I didn’t even know they existed until recently! (And I’d wager most people don’t unless they have negative renown/heard it from someone else). Maybe one at Palo, and one at Ravenna?

  1. Increase the frequency/and or duration (visibility) of the wind lines showing what direction the wind is blowing. They seem to be very uncommon, and when they show up they’re gone so quickly I don’t actually get a chance to look at them. Perhaps there could be a slider in the options to adjust visibility?

  1. Increase the range of the paintbrush. It’s currently quite annoying to paint a ship, with the player having to jump and climb and swim all over and around the ship just to get in that one spot that works well. And you’re basically forced to have your ship be moving when coloring the sails.
    • Edit: Additionally, an option to reset paint to default colors would be helpful to those who don’t have the more colors gamepass. (Credit to @Mortal for the suggestion)

  1. Either move where the cannonballs are selected/how they’re selected, or make it so gaining/losing renown while steering a ship doesn’t obscure the cannonball selection box. It’s usually just a minor inconvenience, but it can cause problems and should be fixed.

  1. Make obtaining ship parts earlier in the game (lvl 20-60) easier. Currently, I feel it is too difficult to obtain ship parts at a low level. Sinking ships really isn’t an option as the available firepower is not great, the sailboat (probably your largest vessel for most of this time) is relatively frail, and simply the idea of attacking another ship can be intimidating for newer players. Not to mention the strong NPC’s on board. Diving spots are also only really viable when you’re higher level and thus have more stamina and items, and treasure charts are time consuming, generally not worth the meager rewards given how far you may have to travel, and often only provide 1 sealed chest. Maybe add a quest at Frostmill or Palo where the reward is a sealed chest, quests that give you blueprints for the lowest level ship parts, or even make it so you can only get treasure charts for islands you’ve visited (thus making it far easier for lower-level players to get to them).

  1. In some way change the way cannons are fired. I think the way it is now is mostly fine, but lining up the angle of the cannons with your camera to get a “perfect shot” can be time consuming - all the while you’re not looking to see where exactly you’re going. Basically, your attention is split between your enemy and lining up a good shot and navigating, and sometimes you end up doing neither very well. I think an easy solution is to have the cannons be fireable wherever your mouse and camera are - the side dependent on which side of the ship and/or screen the mouse is on - instead of having a range of ‘dead space’ by the bow where, if your mouse is there with camera behind the ship, you can’t shoot. Certainly doesn’t have to be exactly that, but I think that’s the most plausible solution.

  1. Perhaps the most implausible suggestion here, but you could pay a shipwright to load your ship with cargo. Have an upper limit of cargo able to be loaded based on the available room of the ship and pay 5-10 galleons extra per cargo (the cost of loading). Or perhaps only certain ships with a dedicated cargo hold can use this feature (cargo hold mentioned in my upcoming ship balancing suggestion).
    • The cargo could have preset locations on the ship in a grid pattern. When attempting to load cargo a check would be made to see if there is any cargo in the way, and if there is the loading is cancelled with a message ‘There is cargo in the way. Remove all cargo before attempting to load again’, or something to that effect. If there is not, a UI is brought up so the player can choose how much cargo they want to buy, with the maximum being based on what ship they are using. After selecting the amount and purchasing it all the galleons necessary are removed from the wallet of the player, and the cargo is loaded onto the grid, 1 every 5 seconds or so, similar to the speed of unloading automatically.

Basically all of these are good ideas.

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I agree with all of these except for the last cargo one, would be nice QoL but then cargo farming would basically be an entirely afk task to gain ungodly amounts of galleons.

I understand your point, but it’s not like spending 30 minutes loading your ship is hard in any way. It’s not a challenge to obtain galleons, just a timesink. So having the option to pay extra for faster loading seems like fair tradeoff. It’s all about how you balance profit and time.

Remember, auto-unloading is a feature now, and manual unloading took only a little less time than loading (because you didn’t have to worry about placement). Also, there’s the idea of having limited auto-load spaces, or having the feature be restricted to ships with dedicated cargo holds, on top of the increased price. So I think even if you believe auto-loading might be broken, there are ways to balance it.

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Yeah, I see your point. But you’ll probably have to convince people who are a lot more opinionated on this than me in the future of this suggestion.

Good

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:+1:
ye

you already have my vote
maybe it could be your quartermaster ordering your crew to load cargo instead?
since it’s through your quartermaster that your crew unload cargo
example: you pay quartermaster to buy cargo, crew loads it onto the ship

Yeah, I considered the quartermasters doing the auto-loading too, but that’s another button for their UI, which is already kinda full. I also think actually having to get off the ship to interact with the shipwright is good. But it totally could work either way.

i agree

I agree with almost everything here and I’m shocked no one recommended some of these things like gaining/losing renown screen covering up the cannonball screen.

I honestly had mixed feelings abt the auto cargo loading system but I think this idea makes it good, though I’m hoping the price increase isn’t anything drastic.

Add the thing about being able to remove paint, cuz right now painting your ship makes its secondary color be locked forever since you cannot get the default color if you don’t have a gamepass, the only way to fix secondary colors is to fully change type of ship, for example from caravel to sailboat and then get caravel back, then its will reset secondary colors.

Good idea! I didn’t realize that was an issue, but I’ll edit it in.

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bump

yesss

my approval

great suggestion, one thing you could add is the ability to change the order in which cannons are fired (i.e. back to front, front to back, right to left (what it is right now), left to right, in sync)
would increase accuracy in a lot of situations

Honestly, I’m not sure if that’s a good idea or not. On one hand, it would allow for greater precision when firing cannons, but on the other it may be something most players largely ignore because it’s another “thing to keep track of”, i.e. it might be slightly too complicated. Not that it really would be too complicated, but, lets face it, most Roblox players are children with relatively short attention spans.

All that is to say, I’m not sure how that feature would “jive” with the general Roblox audience, though I for one would love to see it.

i do agree, but the last idea will upset some folks (it already has)

Do you mean the auto-loading idea?