so in final stand theres this feature that allows you to load in a prety big map without really any fps loss it works by replacing faraway biomes/zones with a low poly mesh while hiding the thousands of bricks(it also has terrain destruction) that make it up. vetex can just make the textures higher quality if it looks too ugly
it allows me to render the entire namek map while having over 200 fps
im not a game dev so i dont know if this would be possible but i have noticed that ao has alot of render lag(much more on detailed islands like sameria) so i think this might be a good solution idk



