Currently, World of Magic’s PVP system is client sided; everyone hates this. But, with the new changes coming in the TGR, should Vetex remove client-side (cs) PVP?
Think about it, one of the main reasons WoM has been laggy is from the size of the map and the NPCs. With these two features being changed, AO won’t be as laggy as it has been for a few months. If Vetex were to remove cs PVP in AO, PVP wouldn’t be THAT laggy, right? I’m pretty sure AA didn’t have cs, and PVP wasn’t laggy in AA.
So, keeping all of this in mind, should client-sided PVP be removed in the TGR? Why or why not?
YES!
Um, no.
0voters
I would have to say yes, since I don’t think it make AO that much laggier.
I would say yes, but I don’t wanna take risks since that could cause so many problems.
Unless it’s proven that it can work without totally destroying the game, I will vote no.
Pretty sure vetex already knows how to fix the client-side issues in PvP now without taking the risk of making it all server-sided. Better to not risk all the possible side effects that could end up in it being worse (etc. landing a hit on your own client but it not registering damage, I prefer getting hit when I’m actually not hit).
Aren’t client-side things hackable? I don’t know much about game development, but I’ve heard that client-side things can easily be edited by hacked clients.
If you edit things client sided, only you will see the change and no one else. You need to hack things SERVER side in order for everyone else to be affected. Client sided games are pretty hard to hack
Yeah i do not give a fuck how laggy the game gets. I would rather walk around at 50 motherfucking seconds per frame. NOT FRAMES PER SECOND. SECONDS. PER. FRAME. then have to go through the unriddled hell of having my attacks supposedly hit spot on but miss and the ball that clearly looked like it missed hit me spot on while im trying to punish the misaim.
Well filtering enabled basically made server side exploits a very difficult option this was also why AA got closed down. Client side exploited only affect you as Kosmo has just said.
But if PVP is clientsided, then the server only knows you’ve hit something because your client sent a packet to the server telling it so. If someone has a hacked client, couldn’t it just tell the server that it hit someone even though it didn’t?