Should sharkrepel reduce atlantean detection range?

I’m talking reduction, not nullification

  • yes
  • no
0 voters

eh.. glad to see everyones on the same page…

anyway in my opinion i think invisibility should do this, shark repel shouldnt have any sort of built in detection range and instead just.. yknow.. repel sharks, with tiers increasing the range and also the tier of shark it can repel

invisibility should do this, but i guess sharkrepel reducing range would be nice

invis was specifically changed to not work against atlanteans for some reason, so i wanted to come up on a compromise

walk
grab sealed chest right in their face
leave without being attacked

think it was cause of cheeze

This wouldn’t make too much sense to me due to atlanteans having all different types of fish and crustacean parts.

well if something used to do this, and now it doesnt, then there must be a reason as for why it got removed

better off just asking vetex to revert the change and instead balance it rather than removing it