- yes
- no
basically what this means is you can make it so old things from before full release would be toggleable meaning you have a choice to use the old GUI
basically what this means is you can make it so old things from before full release would be toggleable meaning you have a choice to use the old GUI
I really don’t get why there wouldn’t be, most people are probably gonna stick to the new one as I’m sure we’re instantly gonna realise how bad the old one looked in comparison, and while we’re probably still gonna see the “doomposter” archetype revert back to the original UI, that’s just one less thing they can complain about
because why not
more game customization options would be cool
i like the orb though, so i hope they incorporate the crystal orb into a version of the current left-side GUI, because from it sounds like i think i might end up preferring it on the left (having the hotbar and the main GUI in the center sounds like it might be too crowded, but then again thats just an assumption because we havent seen it at all)
im assuming the gui will be made smaller in general since its above the hotbar now
I kind of just prefer having it all on the left corner in pretty much any game, so I might use that just because.
Depends. I’d it’s just Ui, sure, whatever.
I’d you’re referring to anything else, like mechanics, then no. That’d take ages to program.
did you like read the post ?
tbf the main post just says “old things like ui” and not just “ui”
I did. They said “like the old Ui”, but never specified that it was EVERYTHING this would toggle. Because the title makes it sound like what’s wanted is effectively an older version of the game you can revert back to at any time—like how Minecraft does it.
Which is a bad idea, as it would mean Vetex would have to manage two different versions of the game.
orb