I was recently contemplating my other two abandoned files and noticed the senseless amount of grind required to achieve things I had already accomplished before on my main file. So I’m here to share my thoughts with you all and see what you think about them.
Firstly, titles, I have both the explorer and diver titles in my main file, and getting them once (especially explorer) was already exhausting. Now that I did it once, there is just no incentive whatsoever to do it even one more time, since I, as a player, already know every corner of the map and most underwater structures.
I honestly couldn’t care less about the clouds on the map or the low completion rate displayed on my screen. But why do I have to go through this MULTIPLE times just to prove that I did it once on another file? It feels like this discourages the use of multiple files, especially for PVE players that are completionists.
Secondly, skills. Unlike titles, skills also affect PVP players. Grinding cooking, brewing, and jewel crafting to perfect is not exactly a brain and skill-demanding task, but it’s mind-numbingly BORING. I think I speak for everyone when I say that no one wants to keep spamming E for 8 hours straight just to get perfect cooking on multiple slots.
Brewing and jewel crafting have it even worse on the player since gathering the necessary ingredients requires you to deal with RNG and an even longer grinding process, and this grind could simply be bypassed if you have friends who can hold your items for you, rendering it pointless. Jewel crafting specifically bypasses the grind even more since you can even buy jewels from players and have them forever.
You could argue: “Hey, if you can bypass the grind so easily, why do you care if you have to do it again or not?”
It’s simple, if the issue can be bypassed by having someone else hold your items, or simply buy it from someone, why even introduce the grind in the first place?
“Then why don’t you just buy your jewels while you slowly gather gems to max your skill?”
If I buy them from someone, I will most likely have all the jewels I need before upgrading my skill, making the extra grind pointless until new jewel effects are added.
As it stands now, I feel like these two systems only discourage the use of multiple files and artificially extend playtime in an unhealthy way. I wanted to hear everyone’s opinion on this. I’m expecting people to disagree with me on some aspects, especially regarding skills. But, I am hoping that depending on everyone’s opinion, we could make a QoL suggestion regarding titles so that players won’t need to grind for the ultra-legendary Elm Island chart multiple times.
"not reading allat ": In my opinion, having to grind titles and skills multiple times feels unnecessary and artificially increases the time spent in the game, so I wanted to hear your opinion on this.