Sick of Mage, what class do I use my stat reset for?

With the huge nerfs to the class and all, I’m tired of Mage and I’m gonna use the free stat reset in the update to switch to a new class, the problem is I can’t decide which one. My options are;

Conjurer: Not too sure about this since I have Fire Magic which may be mediocre with conjurer. If I do decide to go with this what stat allocations do I go for? 120 Magic and 130 Weapons, or 100 Magic and 150 Weapons?

Warlord: This class seems interesting to me, but again if I choose it, what’s the best stat allocation for it?

I think its 120 strength so you can use shot and all abilities below it
and 130 weapons so you can use iron

True mages standing by

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Screw the meta, go with what you enjoy.

130W and 120S is what i went for to use colossal weapons, but 150W and 100S is worthwhile if you only care about imbuing the FS and don’t plan on using its moves.

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I don’t care if it sucks, I think I’m gonna go Fire Conjurer anyway just because it’s cool. But the question is, what stat allocation? 120 Magic and 130 Weapons, or 100 Magic and 150 Weapons?

I would usually go for 150 weapons without question, but as fire is involved, this is actually worth thinking about. You’re likely to rely more on your magic than with other elements, so giving yourself more magic might be worth. Not too sure, honestly.

I don’t really care about Snare, honestly. There’s already weapons that can do the exact same thing that spell can do. I don’t really care about knockback, either.

Probably 150W then. It gives you a bit more options on which weapons to use.

Yeah they’re huge nerfs but people are acting like it’s not pretty much just bringing mage down to average

Imagine following the meta when you can just stick with the class you want.

  1. Fire has bleed synergy (this will be working properly in the next update or it should)
  2. Fire buffs your attack size by 1.1x, and with bleeding weapons it’d buff damage to (0.825+0.1)x1.1 = 1.0175x with it getting higher since apparently self synergies are being kept and high temp/sweating is another 1.1x boost (total assuming the aforementioned: 1.0175x1.05x1.025 = ~1.095 + burn DOT
    (apparently multiple synergies nerf subsequent/weaker synergies by half)

If you go conjurer then do 100 magic 150 weapon

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