The concept is very simple, add 2 common rarity melee weapon skills that are so simple but effective that most people should run at least one of them.
Slash(sharp weapons only):
- Charge forward and commit an outward diagonal slash. Takes one air movement charge. Similar to crash. (0 weapons, not 30 weapons)
Swipe(any melee weapon):
- Charge forward and commit an inward diagonal swipe. Takes one air movement charge. Also similar to crash. (0 weapons, not 30 weapons)
These skills’ notes can be purchased by a weapons vendor for very cheap as they are very simple skills.
They also do not share a cooldown, meaning you can chain them. However, you cannot put both of them on the same weapon.
A weapon which is light enough(daggers, spears, swords enchanted with ardent) can use those skills similar to teleportation skills such as flash strike or ethereal flash.
Reason to add this:
Many weapon skills(e.g. Whirlwind, shining cycle, raging impact, towering impact, beast instinct, sparrow thrust, devastate) typically incentivise the player to play close similar to melee, so why not add skills that allow that kind of playstyle. While weapons do not have things like poise damage, they need a skill that in the least close in the distance.
Apologies I don’t have any pictures this time I don’t know how to draw this well.