if your attacks have a base size of higher than 1.25 then attack size has less of an effect on you, this means that size stacking warriors and especially conjurers or warlords get less benefit from putting on attack size, while there’s a less harsh drawback to using attack size on inherently smaller things such as thermo fist as long as the total is below 1.25 size modifier inherently
this affects mostly just large magics/fstyles and especially size stacking weapons users as a nerf, the rest of the population are getting a buff
trello doesn’t say anything about low affinities, i think it’s safe to assume vetex just addded some if statement that lowered atk size scaling if the affinity was > 1.25
it is vetex afterall
It is just that he didn’t also increase Attack Size efficiency with the formula change (yet), so everything as it stands that has above a 1.0x size affinity will get an Attack Size nerf.
It could be implement for Attack Speed, but it’d cause issues due to how Attack Speed affects startup. It’d have the side effect of being ridiculous on extreme affinities such as those on magic, and doing stuff such as making Metal blasts have a lot shorter cast times than Light Blasts with Attack Speed.
It essentially is rewarding magics that had small sizes when usually these have the highest speeds.
Already could be argued the light/lightning mages could be better than the explosion/earth mages even at munera sized arenas.
But now the one thing size magics had special do not scale with the same fairness as smaller magics.
Its almost as if now going for attack size on light could be a better strategy than doing it on something like explosion. Now you get size AND speed.