Skill Prestige

Skill Prestige
effort 4.2 5 quality 4.0 4 reasonability 2.4 5

Details/background on your proposal

If you’ve ever seen rebirth mechanics in other games, you can think of this as similar to that. By prestiging your skill in a specific field, you temporarily reduce your level in it in order to ultimately become better at it. Let’s use Cooking as an example. In order to prestige a skill, you first need to find a quest giver who is a master of that skill, and have perfection in that skill. You then get a quest related to the skill- for cooking, this quest could be something about making foods with specific criterias that aren’t just high amounts of hunger gained. After completing this quest, you can then spend a large amount of Galleons in order to prestige that skill. When you prestige a skill, your skill doesn’t quite drop to nothing. A + is added to the end of your skill level, so you would go from Perfect to Decent+. In practice, Decent+ would have the same impact as Superb would- then Good+ would be the same as Excellent, and Great+ would be the same as Perfect. This means that you will eventually get even better at these skills than you could have without prestiging. Additionally, prestiging a skill grants you an additional buff relating to that skill. Note that after the effects of Perfect there is diminishing returns on each level- and since Jewelcrafting is so important to the main balance of the game it specifically has other benefits for going past Perfect- though I don’t have an idea of what that would be yet.
Each skill can be prestiged twice (Decent++ = Perfect), with both having their own quests and costs to do. Both Prestiges have a new benefit when achieved, as well as a third benefit when you max out the second Prestige. I have ideas lined up for each of these for the currently existing skills, which are…

...right here.

First Prestige

  • Cooking: You can cook multiple meals at a time. To do this, interact with a cooking pot with nothing in your hand. Pressing Q and E enables you to increase or decrease the amount of meals you make at a time from 1 to 5. You automatically put in enough ingredients to make the amount you specify.
    Additionally, every dish you cook gives a 5% chance to receive that dish twice. This chance is rolled for every dish in a bulk cook.
  • Brewing: Same as for Cooking (although you change batch number instead of directly changing potions brewed), although bonus potion chance is 10% and only gives 1 extra per batch triggered instead of 2
  • Jewelcrafting: You can add more of a specified reagent (in increments of 5) in order to increase the odds that you get more of the related secondary effect. 25 of a reagent should guarantee the maximum value.

Second Prestige:

  • Cooking: You gain an additional slot for adding ingredients. This slot can only be used for seasonings. Additionally, your double dish chance increases to 10%.
  • Brewing: When using catalysts, you can add in 5 of that catalyst type to make a single higher tier bottle type (if one exists). For example, 5 common seashells would make a single flask (uncommon drinkable type) instead of 2 common seashells making two vials (common drinkable type). When doing this, you cannot get an extra potion from the procedure.
    Additionally, extra potion chance increases to 15%.
  • Jewelcrafting: The cost of increasing the grade of a jewel is reduced by 20% for you.

Maxing Second Prestige:

  • Cooking: Adding two of the same ingredient doesn’t cause diminishing returns. Adding two ingredients of the same type and rarity (which can be two of itself) increases the tier of the buff those ingredients would give by 1 (so two common mushrooms would give a tier 2 buff)
    You can now cook up to 10 meals at a time.
    Double Meal chance increased to 15%.
  • Brewing: You can now add 25 of a specified tier 1 reagent to get a tier 4 potion. When doing so, you create only one potion (even though you add two catalysts). This is mutually exclusive with the bonus from reaching the second prestige- you must choose this bonus or that bonus. As with that bonus, extra potion chance cannot trigger when taking advantage of this.
    You can now create up to 10 batches of potions at once.
    Extra potion chance increases to 25%
  • Jewelcrafting: When crafting a jewel, you have a 15% chance to receive a copy of that jewel.
    Additionally, your 20% discount on upgrading becomes 35%.

Prestiged skills require more XP to level up- double per Prestige. Getting to Perfect takes 50k experience. Perfect+ takes 100k going from Decent+. Perfect++ takes 200k going from Decent++. XP to level up the skill is only tracked after you complete the quest to perform the prestige. On your skill menu, this looks like your current total XP number, then the XP you have to the next level next to it in parentheses. (for example: 64720 (4324)/10000)

Reason to add/change

Personally, I believe that this shouldn’t be added into the game in its current state. It should instead be put into the game after the Nimbus Sea, or even beyond. Some people have extreme dedication to grinding out skills. I believe that these people should be given more incentive to do so if they wish. It also incentivizes further the act of specialization, due to the time investment it takes to max out the skills.

Also, here’s a poll of opinion

  • This suggestion is all around great!
  • It’s a bit rough around the edges, but could certainly be plausible.
  • I don’t like the prestige ideas, but the bonus effects for it could be great if implemented.
  • I don’t like the bonus effects, but the idea of prestiging skills sounds nice.
  • It’s all bad. Never cook again.

0 voters

If Vetex doesnt add cap like with max skill xp 1 week later we gonna have decent+++++++ begin perfect+++

1 Like

I do not like prestiging at all. Increasing your skill (I’m gonna call cooking, brewing, and jewelcrafting “skills”) is already an annoying grind that doesn’t correlate to the enjoyment of making new things. Adding prestiging just distills a game mechanic with the potential of creativity into distilled grind for what’s basically a title for most people. Also prestiging makes little sense for professions (I guess being able to level up skills to perfect also don’t make sense for professions when they get added…)

Some of the bonus effects are just convenience, some of them are cool, and some of them are pretty stupid to put it bluntly. Multicook or multibrew are just convenience. Honestly these may not have to exist if leveling up your skills didn’t exist, because then there would be no reason to cook down hundreds of apples and mushrooms. First prestige Jewelcrafting and second prestige brewing are quite unique and I think are good. Anything that gives a chance of getting more is stupid and unecessary rng.

Maybe I don’t like this suggestion because it’s not doing my favorite skills justice for when professions come out. I probably will just do that myself though.

I don’t really know if this should affect gameplay, as not many people are gunna be committed to a grind that tedious. Not a bad idea, but I think the idea of ‘skill prestige’ is kinda made irrelevant by how I presume Professions will work, which replaces bonus progression with steady rewards and income for devoting yourself to a particular skill or field.

True, I guess that’s fair. Maybe instead of these benefits being gained from skill prestiging, they could be tied to the professions instead?

Maybe you can help come up with other benefits? I wanted to avoid the benefits having an impact on gameplay- one of the ideas I had come up with was your maximum hunger being increased to 120 and getting a 5% damage boost while over full, but that would force people to cook for the meta and I didn’t want to do that

No.

1 Like

based

Just do professions instead…

Professions are going to be completely different from the currently existing skills, hence why this can also exist

This game already has a glaring flaw when it comes to grinding. You don’t fix it by adding more grinding. Especially considering that this just makes players who invest ridiculous amounts of time more powerful.

Also, please space out your paragraphs, for the love of Prometheus.

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