Skyforge - Roblox Game (COMPLETED)

I wish I was good enough to actually finish this, but I keep missing my jumps and falling back to the beginning :sob:

You can do it, I believe so.

rq: are you sure you don’t want to do something like maybe limit your jump when in contact with the ice parts? The thing about roblox physics on ice is that jumping just fully stops your momentum

another issue:
what about colorblind people that can’t tell the difference between green or pink

can’t seem to talk to aeris

can’t interact

appears to be a bug from starting dialogue with an npc then walking away

massive issue: the incinerating teleport pad things permanently lower your jump height by bugging your physics until you reset

would post an image of me by the third one, but I fell while recovering from that platform

bro pls add checkpoints to this game or im making u add them :rage:

there’s enough. I’m morso annoyed at how the game is actually impossible due to a bug
(the orange transport pads screw up your physics until you reset. Unfortunately this physics change makes your jump smaller and makes the red level completely impossible as the jumps are just barely doable with normal physics)

alr I’ll quickly go and give them a check, thanks for reporting

yeah but like I really advise fixing the orange pad issue, whether it be by somehow being good enough at coding to deal with roblox fucking up, bypassing the issue by making the pads turn you invisible, teleport you onto an invisible platform that disappears after a bit, and then making your camera follow particles so that visually it looks the same as it does now, or by just moving a few of the jumps after the orange pads so that it’s possible

I’m currently looking at the dialogue issues as it’s probably faster, and the orange things issue is unexpected, I’ll try fixing if but if it’s buggy then ill change it to your idea where its a literal tp and the camera moves forward instead

rq just changing the wording of my idea: just turn the player invisible, have the camera follow some particles, then when it reaches it’s end, the player is teleported and made visible

it’s not a major change to what I mentioned but hopefully it’s a clearer sequence of events that should make for less problems

MIGHT wanna make sure you can’t move or activate stuff while invisible, I can’t image it’d end well if you can jump and reactivate the panel

this is how I understood your previous idea lol, also I looked into the flame issue and realized that a gravity script wasn’t working correctly on respawns, meaning that it accelerates your falling making precise jumps harder, I’ve fixed it and checking if that was the issue instead of the flame launcher.

this was the stage you weren’t able to pass right?

Tested in studio after the changes, seems to be fine. gonna test it in-game rq.

Game seems to be stable and well, I will update if I or anyone finds and reports bugs.

If you wanna report a bug then send it here on the forums or on my discord server here: Psyflux Official

and with that I will stop posting here, it was certainly a task but I think the direction went well, I have started planning my next game but when I will start development is out of the question for now. Thank you for all the support, and big thanks to the testers and players that found issues and helped me fix em.

2 Likes

Cool beans, guess I’ll try to beat the game again

1 Like

You’re welcome for convincing them to make platforms client sided in the single player game

2 Likes

:sob::sob::sob: