This is primarily present in strength weapons, as it is the only hybrid gimmick tool that’s actually in the game, and I suspect, as more are added, they will all share this issue.
Right now, strength weapons require a certain amount of strength and weapons stat, sounds reasonable, yea? Not really.
This limits anybody running this class to very specifically use a 50/50 split in strength and weapons or they will simply be unable to utilize their gimmick until they overlevel for it.
I believe this is an issue that places a completely unnecessary limit on buildmaking.
The Solution
Instead of (120 strength / 120 weapons) to use a skill, instead it should be (240 strength + weapons.)
Meaning that your strength stat and weapon stat are added together, regardless of the ratio, and that is what determines the skills you can use.
Naturally, for savants, this should only apply if the savant build has invested in both of the hybrid’s stats to a certain degree.
This would allow players to run 60/40s and everything else inbetween those and 50/50 for strength weapons without actively screwing themselves over.
In the long run, the total investment necessary to use these tools would remain identical, but you would have more flexibility in how you use the investment you put towards them.
…Ok actually I thought about it for 5 more seconds. Wouldn’t it just shift the meta from like, 50/50 to 60 strength 40 weapon? Because there’d be no reason to invest more in weapons when you can just have 3 strength weapons equipped. Might as well just try to get as many techniques as possible too.
I don’t know if it’s really worse or better, kinda just feels like the same to me with a different meta. Or maybe just an objective buff (more techniques, same amount of strength-weapon skills)
Not quite.
Non-strength weapons will still exist and require pure weapons stat and fighting styles that purely require strength will remain.
It still depends on what you want to focus on and actually use.
Personally I’d invest more into weapons because I don’t care about fighting styles with warlord, its all about the weapons and versatility with them.
Normal weapons still exist, but if we are strictly speaking about what’s optimal I assume it’s better to have three weapons you have full skills for (strength weapons) while also have all the techniques of a 60% strength build… than having limited techniques closer and regular weapons that are still more limited than strength weapons.
Then again I’m not a warlord at all, I’m just guessing people use strength weapons for a reason. And this suggestion is about fixing the restrictive meta, but idk it doesn’t really fix it imo instead of just shifting it to something else about as restrictive
Neither am I, I just think that restricting every hybrid to be a 50/50 is weird and bad.
like what’s even the point of being able to invest in a range if the most optimal strat is to not.
Yeah fair point it’s healthier to allow more choices for hybrid weapons, whatever if optimal or not. At least players aren’t screwed with strength weapons if they don’t precisely go 50/50. I can get behind this even if I don’t think it’s as effective of a change as I thought at first glance.
i like arguing. anyway, voted.
I’m not gonna lie to you and say its a perfect solution, but its most certainly better than the current way it works lol.
When more hybrid stuff like arcanium/spirit weapons (and whatever fighting styles are getting) are added and eventually spirit magics and the like, we’ll have a much wider data set to work with to find a solution.
This is the best I can come up with right here and now.
That’s because weapon hybrids are all we have and all we really know anything about.
There’s also spirit magics specifically for paladins but we don’t know much of anything about it aside from it being a thing that’ll exist.
Literally no word for fighting style related stuff.
I completely agree, since this new update for warlords completely ruined any variability for the class weapons + locked a bunch of skills and ultimate arts behind a wall you can’t get to. Hopefully Vetex or moochezz sees this suggestion!
I don’t even play any strength/weapons builds, but I did plan to and now I can’t. We need this. I really hope the devs actually check the suggestions, because this is a genuinely good one.
oh this suggestion has nothing to do with and would do nothing to help the current warlord stat requirement issue.
I was writing this before I was even aware of it lol.
The overall stat/level requirements would remain the same, you’d just be able to shift around your weapons/strength stats without locking yourself out of strength weapon stuff that you should have access to.
I know this was touched on already, but I think this should be combined with the current system we have. We could have the old STR/WEP requirements and then the 15% requirement increase can be STR+WEP, so that it’s (STR/WEP)+(STR+WEP) instead. That way, you can still have Warlords use their skills while Savantlords wouldn’t be able to fulfill as many requirements.
For instance, with the level cap of 175, the maximum amount of stat points is 350. We’ll take Towering Impact in the E slot for example, as that went from 130 STR/WEP to 169 STR/WEP. As things were before, 130 is just under the 40% minimum for hybrid builds, so a Savantlord could run 130 STR 130 WEP and still have 90 points to put into SPR/MAG. However, the solution of just bumping up the requirements is a double-edged sword, making it so that Warlords have to essentially run a 1/1 STR/WEP ratio, getting rid of ratio variety.
A better solution would be to have 130 STR/WEP + 78 STR+WEP, giving Warlords more freedom with their ratios (150 STR 200 WEP would still work for example) while also restricting the move from Savantlords by making it so that either way they take to get the move pushes them out of Savant status by pushing them over the 40% hybrid stat minimum (they can’t go 140 STR 140 WEP) and the 50% savant stat maximum (they can’t go 175 STR or 175 WEP either).
Additionally, lowering the skill increase from 15% to 10% too would make it so that Towering Impact in the E slot is 130 STR/WEP + 52 STR+WEP, which lets Savantlords run Towering Impact in their E slot with a highly specific ratio of 139/173 (just under 40% for the 40%/40% hybrid stat minimum and just under 50% for the Savant stat maximum). This is why I don’t propose that we also decrease the percentage increase if we decide to make it STR+WEP, because it could undermine the very reason that this change was even implemented (wrangling Savantlord).