Adding movement velocity to weapon throws while grounded when using the skill.
Very simple change, when grounded, weapons throws will not lock you in place while you cast the skill.
For example:

Not only that, it should also add the player’s velocity to the weapon due to the movement. Causing it to move faster (not more damage), however, similar to whirlwind, you cannot dash with it but you can still cast it at the start of dashing. The Aerial version of the skill is unchanged and will still lock you in place.
I don’t get why this tech is exclusive to whirlwind, when skills like shining cycle which does a very similar role, can’t.
If you’re concerned about NPCs moving and throwing weapons, worry not, they do also have an accuracy stat and they can only aim from the same point and position of the initial dash. They will most likely miss and you can punish anyways. Also do you know how freaking difficult it is to move and throw accurately in real life??? Much less in game…
momentum carrying over into weapon throws would make them useless if you’re strafing, since it’s impossible to factor in the weapon speed while moving. Other than that, pretty decent suggestion
I do think it’s possible, just extremely difficult and adds another level of skill.
But I see no reason why it shouldn’t be added, it will just make the game more fun
this should apply too to javelin spell
more speed = more kinetic energy = more damage, so it should also deal more damage in general
Its already fast enough, + if Javelin spell would allow you to move while casting, then why wouldnt like half of all the spells allow you to do the same
You’re right
Allow mages to move while casting and the game will be saved
Gotta love the fact that I wanted to make a suggestion for making certain moves also be able to let us move while casting
But I guess Forumers can be faster sometimes
Honestly, it should be the case for some skills, but definitely very restrictive as it can be really powerful really quickly.