Small rival QoL change

Small rival QoL change
effort 4.0 3 quality 4.666666666666667 3 reasonability 4.0 2

Make it easier to have your own rival spawn.

Essentially just make it easier for each player to have their own rival spawn, there’s been many times where I hunted someone’s rival since it prevents my own rival from spawning, but after hunting said rival, the same NPC spawns again, causing some frustration.

Essentially to fix this I have two different and quick ideas that could be implemented:

  1. Increase the cap of how many rivals can spawn at once, this cap could either just be a flat increased rate, or a removed cap entirely, some ideas on how it could scale could be: Amount of players in the server, amount of players with rivals, or the average level of the server.

  2. A queue system with rivals, essentially just make a queue system so the same rival can’t spawn multiple times in a row.

Although I didn’t care too much about the rival system before this update, its still a good way to get exotic and legendary charts, which is a lot more useful in this update, and useful for renown when you’re just starting off, but it is a little frustrating when you have to keep on killing someone else’s rival hoping to get the correct one to spawn.

3 Likes

Well that explains why my rival sometimes takes a long time to spawn when I join the server. I think this change would be fine unless Vetex has a reason for a rival cap (queue system would definitely be fine though). I don’t really care about rivals but this might make pve grinding too op even though it was nerfed.

I believe it is so max level rivals are not the only criminals/heroes around and that new players dont fight one.
However, I do agree that the cap should at least be 2, or scale with average server level or something like that. Difficult to find that scale parameter though.

just uncap it for gods sake, stop fucking over the pvers. I dont care if the bounty board is full of lv 160 npcs, just scroll down

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