I do wonder what its customization would be, smaller traps = longer stun or the trap stays for longer? Different options of what the trap does like if it just stuns, damages, etc. Create multiple traps which makes them smaller and reduces its effect?
Also can somebody tell me what the average time of making each Fighting Styles Technique was? Ik Snare would take longer due to visuals but I just wanna know a minimum
When WoM had the “Mastery and Awakened” upgrade ideas for magics it used to be a planned spell.
The spells for Awakened tier were:
Breath Attack
A large, continuous, and outwards expanding wave of your magic that constantly damages targets that are inside of it. Possible customizations could include duration, size, and range.
Rush Attack
The user rushes towards their mouse position using their magic in the form of a fist, kick, or a full body rush. Works up to a limited distance.
Melee Attack
Create a custom melee attack by choosing start, middle, and end sequences for the attack. Using this, you can grab others out of their own attacks and become invulnerable while attacking them.
He archived it with the note saying “Archiving this + Mastery Skill Types because these were a part of the old system that was planned, a newer better system has replaced it and all spell types on these cards will still be obtainable in the future”
Of course he could have changed his mind, but he did say magic grabs are planned and Rush Attack was the previous idea for the Hover Spell replacement. Maybe Breath Attack is planned too who knows
i imagine snare as more of a blast that, upon contact with your opponent, wraps/leaves your magic on them and gives them a debuff and the customisation would be what debuff you wanted (the debuffs wouldn’t be damage related to prevent burn stacking or something like that)