So how important is AGI in a build in your opinion?

used to run a warlock with 80+ AGI, but after I swapped to warlord (because I liked the C-blade) and used a build with 0 AGI the difference doesn’t really seem that drastic… I don’t even feel any slower even if I primarily use my FS

Who uses it anyway? Couldnt be me

I have never once used agility. Agility? Hardly know ‘er!

what’s agi again

Unsure if the changes are going to be applied, but agility will mostly impact dodge distances soon as far as i know- in general it makes tasks like

Climbing
Jumping
Running

Etc a BIT faster, but you need like 200 for such to be truly noticable- was used for dark sea runs which are already tedious in general

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So basing from this, if I’m judging from a pvp view. It’s not really that useful compared to the other stats?

Depends on what you value in a build.
It does make getting away far easier- this can be used to dodge attacks and to change position quickly, allowing you to have the advantage if you know how to use it.

Key point is, know how.
The skill ceiling is high- not like with attack size where you can aim in any direction and that direction ceases to exist.

I’ve told the balance team that nerfing agility won’t do shit, they didn’t listen. I think there has to be more counterplay against agility. They should ask Vetex to make moves specifically tailored to counter agility.

Theres alot of ways besides removing agility to counter it. I say one good step forward that bteam made is that they decided to buff crash travel speed. I think mage should be able to summon domains that are like the size of munera that neither one can leave till one person dies. Warden can have a soul tether ability where neither player can move certain distances from eachother. Theres different stuff u can do for warrior.

If every class had access to a domain like move that would be cool. Or a teather like ability for warden. Like i said lots of ways to go about it. I just want the game to feel diversified, not overly simple because every niche thing is “unfair” because no one wanted to add counters to the niche abilities.

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…i think you may have gotten the wrong topic, the agility ramble topic is in a different spot? /confusion

Seems like it, I don’t think I mentioned anything about “nerfing agility” (countering agility might’ve been something in the way I wrote my post though), but he did give out pretty cool ideas though not gonna lie