Solving Strength route's latest PvE issues: Mask of Momus

Solving Strength route's latest PvE issues: Mask of Momus https://forum.arcaneodyssey.dev/uploads/default/original/4X/a/9/3/a9323519088669547212802d3d85062763dd2266.png
effort 4.571428571428571 7 quality 4.285714285714286 7 reasonability 3.285714285714286 7

i mean i swear each feature suggestion just became “this thing applies a stack of this another thing that “”” fix"“” the main issue" :sob:

i see why vetex doesnt check suggestion channels

I never saw any of these feature suggestions, can you show at least one, so i could know whats the issue?

not sure what they’re talking about, as im going through the feature request suggestions and so far im only seeing 1 other one that applies a stack

(though its the one right before your original suggestion)

I don’t think what this guy proposes is that necessary. Sure, it would be good to have, but… why?

shrug go to his suggestion rather than talking about it here, just linked it since you asked nim to show one and i recall there being 1 other

again idk what they mean by “stackslop” when it doesnt even appear to be that prevalent

actually i do recall 1 other stack one i think relating to dance moves but i completely forgot what it was for or why

Already went there.

Dropping me a link to somebody else’s topic feels more like calling in an airstrike on them, tbf.

who cares if it’s stackslop lmao

I’m a lil’ mixed on this idea. My main criticism is the mask being obtained post-awakening instead of early-on. I think it should be an ability that strength has by default, say in the form of M1s (who uses them unironically lmao) or flaunting.

lmao no i wasnt doing it so you could go insult their suggestion or anything, was just showing you a suggestion that also utilized stack values like i mentioned prior

Again, there aren’t enemies that you’d struggle with that early on, and you have other routes to aid you until the awakening

Hey, I never insult suggestions! I just yap so much, the whole chat straight up becomes me

i dont know about a specific tool, especially one from a god (would this technically be classified as a relic?), but maybe instead when you awaken as a berserker (since its the only strength class that doesnt have a good choice to use in pve), you get a few buffs in specifically pve including but not limited to

  1. longer poise breaks
  2. stronger poise breaks
  3. ability to poise break after parrying a certain amount of attacks
  4. faster poster breaks on attack (scaling to how agile they are, so bosses that hop around or fly would get poise broken after a couple attacks, after which they’d fall to the floor and allow you to do the follow-up percentage based damage that poise does)

this benefits both passive and aggressive playstyles for berserkers, lets them be viable (and even have a supporting meta through poise-breaks) in pve, and doesn’t require them to have an exclusive tool to do so

alternatively vetex could just make poise breaks much better in pve in general compared to pvp rather than giving berserkers a specific buff

yea vetex neither

wdym!!! u rated one of those suggestions

this applies this and stacks and fix this

i meant ugh… those type of suggestions just try to add complex features to a simple combat system like ao

i mean yea sounds cool or whatever but the stack thingy

those type of stuff like… is low probably to happen, first bc vetex doesnt want pvp and pve separated stuff (poise break got ultranerfed for this) and second making a wholeee feature that is only for one spec is.. is naah, i think vetex would rather give zerker more resistance against npcs than doing a wholeeee feature for one single spec

b-but mythical dragons!!! vetex said they are suppouse to fight at level 600 so poop, any nerf is not happening for this

This was actually my biggest problem. By all rules, this should be a Relic. Lifesteal, god origins, being a tank build - all this is Spirit’s stuff. But, Strength does need this, we can make an exception.

This is good, but how do you poise break something you can’t hit in the first place? These help, but only against something you are already able to combat.

Uhh, yeah, this was the one linked to me after I asked you about what do you mean. Naturally, I went there and rated it. Do you read the chat?

Also, your Reasonability rating is wrong. Strength is very reasonably in need of this. Do not agree with my suggestion? That lowers Quality, not Reasonability, change it around.

i didnt saw that guy replying u first lel sorry

uhm and about my reasonability, i based it on “would vetex add this” instead of “does the game need this” bc uh.. u know, he is the one who is making the game duh

like how arcanium weapons are doomed :star_struck:

u can suggest a 30 pages doc about ideas that could make ao the top 10 roblox games in the whole word but u know, vetex isnt reading 30 pages

This is a consistent 1 for each and every suggestion, but I still don’t lose hope.

Effort - how hard has the suggestor worked on the topic.

Quality - how good the suggestion is made.

Reasonability - how much does the game need this suggestion implemented.

ye i gave u stars for effort and quality, reasonability 1 bc vetex immersion :smiling_face_with_three_hearts:

its my opinion anyway that means nothing btwww

i found this too

the parry part i mentioned, landing parries against them would break their poise (or fill up a bar enough to the point where landing anything, even shot, would poise-break them)