i made it powerful but the tradeoff is that they cant make shields (irl u cant make a shield made out of fire, unless lorewise the fire isnt pure (has a bit of raw mana) and i havent decided that)
no, just an early combat mock test
current vote counter (not just from forum votes, but from other sources):
FINAL VOTE
After talking with a few other people, we decided that most of these names were mid. However, the only names that weren’t mid didn’t win the other poll.
Winged Warriors
Fight or Flight
0voters
(im biased against Avian Legends name cuz it wouldnt make sense)
random idea i had but also happy 1 year anniversary for this post
relative velocity
your flying speed will be added to your projectile speed
example:
youre flying at 150 speed (studs per second). your water magic ball normally travels at 200 speed. if you’re flying at 150 speed and you cast the water magic ball in the same direction you’re flying, the ball will travel at 350 speed.
there MIGHT also be damage scaling from this (f = ma). fire, lightning, and equinox can’t benefit from this damage scaling.
would this be a good idea (i will still probably add)
yes (both speed and damage scaling/increase)
yes (speed scaling only)
no
maybe (some other modifier to make this balanced or whatever)
0voters
note that for yes (both speed and damage scaling), fire, lightning, and equinox would be buffed
If the speed of the projectile doesn’t depend on how fast the shooter is moving, then retreating while attacking is just gonna be way stronger than pursuing while attacking, because for the pursuer, the attack would be coming at them faster than normal, and attacks would seem to be coming at the retreater slower than normal. However, if the speed of the projectile does depend on the shooter, then they shouldn’t be able to change directions instantly, they should have to take time to accelerate