I know Vetex has a lot of tings planned, but since we’ve heard really nothing else of it, I was thinking about some ideas for the creation options of Magic Weapon Spells. It’s not a lot, but there could be a few things:
Weapon length/size: Pretty simple, adjusting the length of your melee weapon, which would increase the cooldown on swing time, making it a slower weapon, increase some damage, and increase range. Or, you can decrease the range, decrease some damage, but make it a much faster rushdown weapon.
Weapon type: Self Explanatory, is whataver type of weapon you want from the options. Which will be Ranged or Melee. From there it could also expand on the specific types of those weapons. Scythes, knives, swords, etc. for Melee. Bows, guns, slingshots, etc. for Ranged
Weapon Action/effect: This could be an option on what your weapon does when it hits, and I could only really think of two things; It would be normal, taking Mana with each swing/shot (or drain mana as long as it is equipped/activated), or be a one time use burst weapon, in which you would only be able to use it one time before it goes on cooldown, it would in turn, however do a decent chunk of damage within that one hit. For Melee weapons, it would be something where you hit them once, and then an Aexthetic (or actual) explosion occurs on the person, dealing that extra damage, disabling the weapon, and starting cooldown. For Ranged weapons, you could Fire off a shot (Arrow) that creates an actual explosion wherever it lands, disabling the weapon and starting cooldown.
Just a few ideas for Spell Weapons, needs a lot of polishing, but could work imo