Discuss your keybinds setup here; maybe give a reason why you bound a particular skill to a key. I’ll try to make a sheet for popularity comparisons.
I’ll start:
Mage
First magic Q - Blast : Easy-to-access, reliable E - Beam : An alternative to Blast, good instant damage R - Javelin : Area denial spell, faster than blast, deal good damage, AoE and optimizable status applicant. It’s like the middle ground between Blast and Beam F - Leap : Close to WASD, the only mobility spell so far C - Pulsar : I subconsciously relate C with Cheese so ofc it’s for Pulsar V - Ultimate Explosion X - Surge : I have a hard time keeping my hand on WASD while pressing X so Surge takes up this slot Z - Aura : Most fights wouldn’t last past 2 usages, so Aura is bound to Z; having to press it with my ring finger feels clunky.
Second magic Q - Blast E - Beam R - Placed Explosion : easy poke tool F - Leap (2 charges) : more airstall C - Leap (5 charges) : Incase I need more airstalling X - Self Pillar Explosion : Good clashrate. Since I’ll be airstalling a lot, having a spell to punish from above is always a comfort Z - Snare : A really good spell. I use it with my index since, whether I land it or not, the long endlag is enough for me to reposition my hand.
Hybrid
Q - Blast or Javelin E - Beam R - Placed Explosion F - Leap (1 charge) C - Leap (2 charge) X - Self Pillar Explosion : Punish airstaller or use in the same way as a mage Z - Snare
1st magic
Q = blast (obviously)
E = Pulsar OR Javelin (currently Pulsar)
R = Shockwave self explosion
F = Beam OR Placed Explosion (Currently Beam)
C = Leap (The C button is a universal mobility keybind)
V = Aura
X = Ultimate Art (As it should)
Z = Surge
2nd magic
Q = Blast
E = Javelin OR 20% size blast (currently Javelin)
R = x3 Pillar Self Explosion
F = Placed shockwave explosion
C = x2 Leap
X = Snare
Z = x2 Beam
these binds are just what i generally go for ofc i have to swap up some binds depending on build Magic Binds Q - Blast E - Self Explosion (Sphere) - Placed Explosion (Shockwave) R - Leap (5) F - Snare C - Beam (2) V - Javelin X - Aura Z - Leap (1)
Fighting Style Binds Q - Crash E - Shot R - Smash (2 - Shockwave) F - Rushdown C - Smash (Smash) V - Selino X - Focus Z - Airstep (1)
im always heavily influenced by the order i unlock skills and arcane adventure so yeah
for wind its
Q blast cuz first unlock, and arcane adventure
E beam cuz a second blast isnt very useful after all
R self pillar because arcane adventure just remembered i replaced it by javelin
F snare because arcane adventure
C 1 leap, its just an okay spot not used for attacks
V 5 leaps to abuse use the completely intended method to chain a single leap into smaller ones, and its right next to C
X makeshift 20 blast ultimate except im a warlock and i never use it
Z aura which i probably used 3 times total since the game released
for whatever style i got which usually is either boxing or iron leg its
Q crash cuz first unlock
E rushdown cuz second unlock where aiming is important, aint gonna put a smash on E
R shockwave smash cuz makeshift self explosion and therefore arcane adventure
F slam smash cuz seems like an appropriate ground pound key and close to R
C selino because… mobility? kinda like a leap? either way im losing that i aint a 150 strength nerd
V useless second crash to have a cooler animation for mobility, except crash cant be used for mobility outside of combat and i literally never use this key
X and Z dont even have techniques binded