- Visuals
What your trait is (merciful or ruthless) should affect the dots in the spirit vfx instead of the aura when using a spirit weapon/imbue.
e.g., when using eagle patrimony on a paladin, it makes the primary color gold and the secondary teal. But I think what spirit weapon you’re using should have more pronounced effects, so instead the primary color should be teal and the little accents should be gold.
If you’re imbuing default spirit or charging then it should be be blue/gold or purple/red by default, but when you’re using a spirit weapons imbue or holding a spirit weapon then your charge effect and imbue effects should change to match the spirit weapon, and you’ll get the accent colors of your default spirit color. I think it would be much more enjoyable using spirit weapons if the abilities didn’t look almost the exact same same regardless of which you use.
Colors
Eagle Patrimony: Teal
Tidestone Band: Blue
Staff of Night: Purple
Crystal Orb: Yellow
Ember Staff: Orange
- Stats
Spirit weapons should work like magics. It doesn’t make sense for them to have synergies of a certain magic when they possess no properties of the magic whatsoever other than on a handful of exclusive skills. And there’s no reason for their stats to be so tame and samey, they’re spirit weapons for fucks sake not old rusty katanas.
Nothing truly unique compared to the variety that magics, weapons, and fighting styles have.
Decided on these stats looking at the respective magics for each so they’re the same identity wise (they’re not EXACTLY the same). Except for Eagle Patrimony, since it’s kind of the “default” weapon, and it makes sense for that one to work well generally.
Open to adjustments btw, if you don’t like them suggest an adjustment. Kinda rushed these, just wanted the idea out there.
Tidestone Band (Water):
Damage: 1x
Size: 1.2x
Speed: 1x
Status: Soaked (on ALL rites)
Eagle Patrimony:
Damage: 1x
Size: 1x
Speed: 1x
Staff of Night (Shadow):
Damage: 1.1x
Size: 1.1x
Speed: 1.1x
Status Effect: Drained (on ALL rites)
Ember Staff:
Damage: 1x
Size: 1.15x
Speed: 1x
Status Effect: Burning (on ALL rites)
Crystal Orb:
Damage: 0.9x
Size: 1x
Speed: 1.4x
Status Effect: Blinded (on ALL rites)