Now that magic types give access to a short ranged auto-attack, I think it only makes sense for spirit weapons to get some as well. Each spirit weapon can have one that is different from the others.
Examples:
Eagle Patriomony - You conjure a small energy bolt in your hand and throw it like a spear or javelin. Has a much slower attack speed, but long range and slightly higher damage per hit.
Staff of Night & Ember Staff - Swing the staff to fire a quick blast of spirit energy. This projectile has the effect of firing in a curve and having very slight homing properties, but it has short range and some of the lowest damage of any spirit weapon auto.
Crystal Orb - Use the orb to generate a small explosion from a short distance away. Functions like a placed explosion from magic but obviously way less damage, significantly smaller aoe, and a much shorter range.
Tidestone Band - Put your hand forward and generate a constant, short-ranged beam of energy
Notes:
The above examples are just rough concepts of what they could be like, don’t take them too seriously. This is a relatively low-effort suggestion but I just think it would be a nice addition.
I don’t think its a wise idea to give people the expectation that every spirit weapon will have a unique attack type (that or have so many variants). Since most other classes only have a few variants: magic comes with the mini blast and mini-beam in FR, weapons come in “Swing” and “Shoot”, strength comes in “Punch” or “Kick”;
I think this suggestion could be modified to split spirit weapons into a couple categories, as to align with the other builds.
Three categories of spirit weapon could work: Weaponoid; Accessory; and Held.
Weaponoids include the Staff of Night & Ember Staff, pretty much any spirit weapon that’s shaped like an actual weapon or usable tool. I think your original idea fits best with this, short projectile that homes.
Accessories counts anything worn around the user, in this case Tidestone and Patrimony; I think using your Tidestone idea will work will for this, generate a continuous spirit beam, by channeling the spirit energy from the item to their hands.
as for Held items, its anything the person holds that isn’t a traditional weapon looking object, like if we got a book spirit weapon. Obviously this is just the Crystal orb for now; which i do like its idea, use the spirit weapon to generate a small explosion wherever you place it.
anyways decent suggestion, spirit needs an auto so its a reasonable request; but self rate so minus 1 on every other score + my default rating
Interesting idea, I do think some parity is due between vitality and other stats, but I don’t know how well staff of night m1 would be balanced on accuracy builds, especially if they give power
That being said, please do not self-rate, there is a rule against that
You can edit the post and remove the ratings there
The ideas seem a bit too complicated for what are basic close-ranged moves. All of them would be easily outclassed by other skills so I think they’d be better off as basic blasts/beams
I do think M1s in general should get some improvements without making them a major focus, but I don’t think this would do much besides make them worse versions of other skills.