Water Magic - First Arcane Adventures Magic to get added to WoM
Lightning Magic - Uh… it could paralyze soaked players who charged it at some point in AO’s development?
Acid Magic - First Magic to get added in general, also making it the first Arcane Adventures Mutation to become a Base Magic
Sailor Style - Swaying Fist from AA if it involved reckless endangerment of your character
Earth Magic - For some reason, the Magic Selection says that Earth Magic causes Bleeding. Sure, it does when you do 33% of a target’s HP as damage due to limb loss, but it doesn’t do it on its own. Also weird considering how Wind Magic says nothing about its natural knockback.
Greatsword (my beloved), Rapier, and Claws - I got nothing.
Magma has the second best DoT tied with acid, dealing 50% of the attack damage as damage over time, only behind Poison, that deals 100% of the attack damage as DoT
With enough intensity in your build, Wind magic was able to send foes high enough to where they were pat the peak of the stepstones.
Snow magic magic actually does not have a damage buff from bleeding. Weird when ice does.
By laws of technicality, Fire Magic’s burning status is actually BETTER than melting and corroding. This is because it does 35% of the damage over five seconds so if it worked for 10 seconds it deal 70% of the base attack’s damage, somewhat more than those statuses.
Thermo Fist is by far the most gutted fighting style in AO. If imbued with a slow magic, the heat gain cannot keep up with the drain in the slightest using M1s
Magma magic had its base puddle size nerfed since WoM.