In my opinion (and i want others opinions too) i want to rank stat builds for starters
Pure Builds: for pure builds i would say Vitality IF soul weapons were out on release, why vitality, health, lets you live longer, new people would die easier. if soul weapons arn’t out, i would rank the other stat builds equal, as maybe someone knows what they want to do. if they know they want melee rushdown strength, weapons for balenced, magic for mostly range. i am also gonna count savant 25% splits here for people who have no clue what to do
Hybrids: Best hybrid for starters would be likely be vitality weapons (warden?) because again vitality, future soul weapons if they like the build, weapons will have the most variety at the start as there are many combinations, again weapons are balanced, hp, you can get sunken sword easier unlike magic or fighting styles needing lost stuff, and weapons will be more common. other vitality splits are fine too but weapons will be better, but again they may know what they want
Cons: Weapons are going to be interchanged every major update to get stronger gear, Vitality will likely get useless at a point where the new player figures things out.
Pros: everything i listed but also might ease players into the game as the tutorial may suck, you can reset stats with something but we don’t know
Warden stat build’s won’t be in the game until vetex adds spirit weapons in a future update (people attempting to put too many stats in vitality will be prevented from doing so)
For a new player starting out I genuinely think mage would probably be the best option, for the sole reason that it’s ranged based and doesn’t have too many up close moves
Personally I think the warrior class will be the best for a starter. Its very simple for a starter to see that they can pick a gun and a bow if they want more range compared to a sword and hammer, or be able to adjust to the weapon types they feel comfortable with.
I think a starter being able to change their moveset to what they are more comfortable with at any given moment should be very helpful for them.
Only main downside I see for weapons and starters is having to find every weapon for the moves they want, but I think they should just get the weapons over time, and even then while this is a downside it also could be seen as an upside because weapons players could be slowly introduced to each weapon type