Can be equiped by anyone, but if equiped on, automaticly converts to one of your magics, giving specific stat increase according to magic.
Arcphere
Arcanium braceletes
Arcanium Helmet
Arcanium Armor
Arcanium Boots
Arcmancer Robes
Arcmancer Pants
Arcmancer Hat.
Strength:
Items that auto-align themself with fighting style you have, they cant be changed, and if you dont have according f.s. you cant equip them. They give buffs according to their f.s.
Fighting Robes
Fighting Boots
Fighting Handwraps
Fighting Armor
Fighting Leggings
Fighting Belt.
Weapons:
Vitality:
Items that can be equiped by any build, but they provide new stat ‘regeneration’, which scales based on Vitality amount (you’ll get most regeneration if you have 33% into vitality)
Armor is the thing I expected vitality set to be, and I guess it will be the thing I will grind for. Also, why I think armor route sets will be giving defense + specific stat added by magic/fs/vitality (regeneration). And robe sets will do the same but with power (and by so arcsphere and bracelets are going to metamancer set)