Stat split management for hybrid weapons

With all the talk about reforging weapons into arcanium weapons, how are weapons with more than 2 stat requirements going to be handled?
Method A. They could just divide the skill requirements by the amount of different stats required to use the weapon, which would make the formula for skill cost this
image
So the formula to use tempest on the first or second skill slot of an arcanium colossal greatsword should be this
image
Which brings how decimals will be handled. Will the skill requirement be rounded up or down to the nearest whole number? Or could they round to the nearest multiple of five (in this case, rounding 66.66666667 to 65)?

Method B. Dividing the skill requirements in half by the amount of different stats required to use a skill which should look like this


So the formula for tempest on an arcanium colossal greatsword should look like this
image
This could work, but could result in decimals eventually, mostly depending on the level of a weapon (Tiger rush on Ravenna Sword costs 90 and can only be divided in half once before becoming a decimal)

Either way, regardless of method, decimals will become a problem and have to be dealt with. Anyways, that’s all I have, let me hear your ideas of how the decimal problem could be solved

1 Like

The decimal of death and recurrence in f hell man’s greatest enemy

i imagine colossal greatsword turned into an arcanium weapon would be really cool

Savants will become meta.
Bruh savant used to be like a protected species, now it’ll become the dominant one.

Still do not understand the reason behind the 30 extra points on every skill requirements

Typically, the first 2 skills on a weapon costs 30 and 60 so it’s basically the -30 is there to cancel out added cost of the first skill, just leaving the stat requirement of the first skill to be double the weapon level

No. The cost of the skill isn’t doubled with the weapon’s level. It would in practice work the exact same to have 0, 30 and 60 level reqs

the more the level cap goes up the more OP Savants will become especially with their awakening changed to imbuement now. i imagine arcanium strength weapons if going by OP’s Calculations would be super useful, the -30 seems to be good i hope vetex adds that

OP has done no calculations, he’s just going off of the weapon skill requirement formula

1 Like

Yep, though that’s not the topic at all, since I just made a statement about the situation, that is irrefutable, since I’m literally saying what OP included in their message

Fine, let me break it down for you while using whirlwind in the second skill slot on a sunken sword as the example
The cost of whirlwind:


The level of a sunken sword:

So the formula to have whirlwind in the second skill slot of a sunken sword would look like this:

So if you follow PEMDAS, in this scenario you would start by multiply 50 X 2 to make 100, and at this point, it wouldn’t matter what you added or subtracted first, basically making the stat requirement 100 to whirlwind on the second skill slot of a sunken sword since 30-30 makes 0. What’s left behind when the cost of a skill is 30 is just the weapon level x 2 since 30 is subtracted from the formula. The 30 extra points you’re talking about in your first comment is just the cost of using tempest on a weapon before going through any calculations

Seemingly, the formula used doesn’t work for weapons under level 50
For example, using the formula to calculate the requirement to use whirlwind in the first skill slot on a Ravenna or Keraxe sword (both are level 20 weapons) should equal 40 when the requirement is 60. Basically the Ravenna and Keraxe swords are 10 levels off. If they were level 30, the formula would work. My best guess for this discrepancy is either a different formula is being applied or the devs manually inputting the weapon requirements.

The formula also doesn’t work for old weapons, since all of the old weapons are level 1 and the first skill requires 20 weapons. There’s clearly a different method being applied. It’s likely that 10 is just being subtracted from the skill cost since they’re just starter weapons.

For hybrid weapons, the stat requirement is evenly split between 2 stats, which is why the entire formula is divided by 2, making tempest, something that would normally cost 200 weapons on a normal weapon, cost only 100 weapons and 100 in another stat. The point of this topic is to discuss how stat requirement will be handled in cases where 3 or more stats are required to use a weapon skill. I came up with Method A which divides the requirement by the amount of different stats required to use the weapon skill, and Method B which divides the entire formula in half for each different stat required.

I realized I made a mistake with wording my first reply. I meant to say that the when the skill cost is 30, the formula cancels out the added skill cost since it subtracts 30, which leaves the weapon level x 2 to determine how much of a stat is required to use the skill on a weapon. Other than that, I’m pretty the formula is how the stat requirement for weapons are determined. To deal with hybrid weapons that use 2 different stats, dividing the initial formula by 2 is likely how the stat requirements are determined. When it comes to hybrid weapons that require 3 or more stats to use a skill, I came up with 2 different methods by changing to formula to accommodate

1 Like

“fine let me break down what you already know and said above” literally what are you refuting, that’s my point

I’m trying to refute the claim that I did no calculations. I used different methods to hypothesize how the formula would change to accommodate for hybrid weapons that require more than 3 different stats.

1 Like

So you just do not understand what a calculation is I guess


I gotta say, this is the most believable piece of bait. If you’re gonna tell me that I did no calculations when that’s exactly what I did to calculated how much magic, strength, and weapons someone would need to use tempest on an arcanium colossal greatsword by modifying the pre-established formula used to calculate the weapons requirement , then clearly you’re unaware of what a calculation even is. I feel like I’ve been arguing with someone who doesn’t know what PEMDAS is

1 Like

Our point is literally the same, and no, I didn’t consider that a calculation due to its simplicity but whatever whatever. Don’t even know what we’re arguing for when we agree