Though this is probably useless to the conversation, I feel like one thing that is overlooked a bit with balancing is that this game is also PvE focused, and when something gets overnerfed because of PvP it feels ass everywhere else even if it’s balanced in PvP. I know this doesn’t really matter much to the game, but when the game is meant to have partially a PvE focus it’s going to feel ass when everything feels weaker due to something being changed because of a PvP placement.
Maybe I’m overthinking it when I say this, but I’m mostly just afraid that everything is going to feel weak by the end of the game both in PvP and in PvE, and I don’t think that the game would be very enjoyable by then. I just hope something is done before then that makes pvp and pve enjoyable and balanced enough.
I have very high hopes for full release despite some of the games current small flaws! It will take a long time but AO will out of early access and im sure some of the stuff addressed here will come in it
Honestly what I thought at one point, and your argument was exactly the same reason I thought it should be done that way. Features are fine and all, but testing requires time. Time that the testers just don’t have if you do them last minute. Which results in those same balance changes piling up into the next update, with maybe even more changes being requested.