State of AO Rant

this name calling is exactly why no one can have proper arguments online anymore

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can you neptune sleeper agents keep a topic civil for 5 seconds holy moly

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ily too :kiss:

yo wait when did they add the moyai reaction

No, no they can’t

no we cant

Like a few days ago because people wanted more reaction options

Huh.
Anyways, civility died when Twitter was released.

Guys spice it up a little, the ratings are going down

game is definitely very flawed atm but the vetex hate is excessive, hes not the worst game dev ever because he didnt do a few balance changes guys come on

come on now dude you would never find rb1 praising vetex be real

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Exactly, that’s why it’s the perfect cover-up

completely w take couldnt agree more

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the issue is that, like yrni0 said, he delegates a team to balance the game and then he doesnt implement several of the changes they say to

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i also find it silly how he chooses to skip simple numbers changes that would help the game a lot

just go into the code and change a 1/12 into a 1/6 or something man… (not referencing anything in particular)

vetoing hecate is indefensible however thats just dumb as fuck

yea. he did 3/21 of the critical changes that were designed to be as easy as possible to understand and to implement

i’ve said this several times
MAKE GALAGA DO IT OR SOMETHING

“balancing that absolutely must be done before full release?”
“90% of these are just simple numbers changes”
“i can prob do it all in under 5 minutes by just editing some numbers in the code”
proceeds to do 3 changes and move onto full release

I unfortunately have to disagree. Size—especially when used on magics with high clashing power and innate size—fundamentally makes it much easier to absolutely dominate an opponent who isn’t significantly skilled.

Speed is worse, though, as it effectively raises the skill ceiling of what the player can do, and diminishes the effectiveness of an opposing player’s options. How do you punish someone who literally has framedata with half as much dedication to every move they make? Agility compounds this, as that player is now more likely to be able to dodge away in time.

This really wouldn’t be a problem at all in a predominantly-PVE game, but given that PVP is a considerable chunk of Arcane Odyssey, there isn’t much of a way around this. Besides making the stats only worthwhile at heavy investments, which creates problems for players trying to use them at lower levels.

Then it turns out he’s a super curse user and has the plant curse which is why he can use vine trap