I’m generally posting things about my game developing anyway, so I figured I’d dedicate a thread to it.
Sit back and enjoy some crap that I’m obligated to create for my own sake!
I’m generally posting things about my game developing anyway, so I figured I’d dedicate a thread to it.
Sit back and enjoy some crap that I’m obligated to create for my own sake!
Well, to start, inventory visuals are mostly done!

hammah
wow you don’t have an inventory system with 30 bugs? impressive
It’s not too late for one to pop up!
should I draw the hammer as a girl
Yeah that seems about right
do you know how to program?
It has a search bar, you’ve already surpassed vetex
thats alot of hammers
Well it don’t work yet-
44 hammers in one slot
This just in, the little category sorting buttons on the right side now work!
It’s officially better than Arcane Odyssey, let’s go!

Wow, that’s a very unexpected skill to see from stock but it’s a welcome one! I look forward to your game development journey :]
What’s this game about?
MMO RPG, like AO.
Send us a link to the game so we can play it once it’s done.
I’ll send a link when it’s completed and ready to release as a demo of sorts, since it’s gonna be compiled into a new Roblox Place when it’s ready.
You know how most game devs, including Vetex, will create multiple subplaces for each location, and just copy mechanics over between the subplaces to keep them working the same? Like the difference between the Nimbus Sea and the Bronze Sea?
Why do they do that? Why not just load a different map in the same dang subplace? That’s what I’m gonna do, just have the game delete the maps that aren’t the ones we’re using.
If there’s more similarities than differences, then I’m gonna use the method that keeps the similarities intact.
Even if I did want to use the typical method, I’ve got no idea how.