Substat Change for PvE

Substat Change for PvE
effort 1.666666666666667 3 quality 1.0 3 reasonability 1.0 3

Background

With the new PvE toggle being added, the door has been opened to a suggestion like this. Game balance has mostly been around PvP like with agility and attack speed. But because of the new change, we can throw that out the window.

How it Would Work

So, what do I mean. Well TL:DR just take a look at World of Magic. Ok now that thats past; what if when you use the PvP toggle to disable PvP, your substat scaling becomes linear. Which this means you need more initially, it also lets the PvE players not have to worry about game balance, and can just have their funny PvE attacks. The only exceptions might be agility and intensity. Since this wouldn’t effect any other players it wouldn’t be unfare, and since NPC’s don’t have feelings and are overleveled, it would also be fine (NPC’s might have to get buffed depending on how good or not).

Reason to Add

It would allow more players to have fun and become their own little isekai’d hero without effecting other players, and would keep PvP changes out of PvE players ways.

While yes there is max size explosion mages, max speed light mages, and whatever intensity combination that weapons could lay waste to, I think these funny attacks would fit AO pretty well. And while I only really mention magic here, fighting styles and weapons would also get their own fun out of teleporting like crazy, or having attacks the size of mount orthys. Overall, I think this would be a really fun change

TL:DR

Ability to have funny attacks while in PvE mode

And dont forget not crippling swimming speed for pvp off players

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This assumes:

  • that the PVP toggle will be implemented by making servers have PVP of enabled or not
  • that the designer’s (veetex’s) vision of AO is to be a power fantasy (which visibly isn’t the case)
  • that people will have fun destroying enemies like that (despite it turning into a bandit crusher as a result)

i mean, i do hope that with the pvp toggle, we’ll start to see balance favouring pve (which is a massive cope in the hope that seismic slash/colossal cleave get reworked) but
this would make progression unfair to pvpers since theyd have to disavow any and all renown (above 300k) just to have better stat scaling

Uh… Nah

Evander’s colossal cleave iirc drags you along with it a bit when supercharged. Could also just be huge and I’m misremembering.

thats evanders. even then, ive never had that happen to me.
not to derail the convo but i genuinely think flying slash is just better in like 80% of scenarios

It def is unless you hit the sweet spot for Colossal Cleave.

i mean yeah thats kind of my issue with it. why does the big vertical slash thats presumably used to break mountains have a sweet spot
and even then in order to make that sweet spot usable i had to run dense + ileg just to get the range low enough that it’d hit on this side of the globe

I thought Colossal Cleave was going to be like Flying Slash but instead of having an AOE or somewhat horizontal slash. It was a vertical slash that did huge damage and dragged an enemy along with it; the vertical hitbox and small horizontal being what kept it balanced and solely as a punishing move.

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No thanks. I’d like to be able to use later gear that doesn’t make me kill the entire island population of Sameria just because I misinputted.

This is gonna create a lot of confusion though

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