Suggest a feature/mechanic to benefit every class

Go wild.

I mean something like arcanium weapons mechanics, weaponcasting and UI (I made a suggestion about this already) or something funny like having an umbrella in the dark sea to protect yourself from rain.

Suggestors may be inspired by some of these and propose something good(maybe)

a reagent farm you can place on your ship, and being able to use speed potions on ships

  • Strength has better running/climbing/jumping and can run on water for a bit.
  • Magic can charge their spells even longer.
  • Weapons get a speed/dmg buff after a parry
  • Spirit can regen faster once they “flaunt” for 5 seconds
2 Likes

customizable weapons(like different blade/handle lengths, different crossguard forms, etc)

warriors can customize weapon aura color by slotting a jewel into the weapon

2 Likes

Classes no longer exist

spirit increases resistance (damage reduction) against lesser level npcs
magic while charging makes your aura dangerous against lesser level npcs
weapons increase chance to dodge lesser level npcs attack
strength attacks has shockwaves that damages lesser level npcs

basically just passive that gives you better crowd control (and also as WEAKLINGS ANNIHILATION GRR)

make npcs smarter so that the best way to deal with them isn’t blast/beam spam

1 Like

Nerf everything to the ground so every class is equal

1 Like

Adding a second awakening.

Jokes aside, it would be nice if:

  1. You weren’t locked into your class after awakening
  2. Awakenings always had two choices like savants do (e.g. mages could mutate their first magic or get a second)

all rare spells and techniques got its requirement removed and can be use by every classes

you cant tell me i cant throw a pulsar out of my greatsword.

Heh, I’m a mage and my aura already does this :smirk_cat: (stench)

holding down scroll wheel and moving your mouse in one of the 8 directions allows you to ‘quickswap’ to that move without needing to press 1/2/3/4/etc

this is mostly to benefit savants as they have a ludricous 9 hotbar slot requirement to get ‘100%’ out their kit

Spirit players become able to manifest a psychical representation of their “Fighting Spirit”, only seeable by themselves and other users who have manifested their fighting spirit

Spirit-subclass players may also obtain a psychical manifestation of their fighting spirit, but only by finding a rare arrow crafted with a meteor and piercing their own skin with it.

agility now gives some stamina as well

Some awakening changes such as:

2nd Oracle: Spiritual infusion ability that allows for spirit weapons to imbue into each other.

Juggernaut: the ability to imbue your fighting style into your spirit emergy since it is an extension of your body technically.